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Alpha Blending NVIDIA issue? https://www.quake3world.com/forum/viewtopic.php?f=13&t=51835 |
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Author: | KENNITHH [ 03-01-2016 09:32 AM ] |
Post subject: | Alpha Blending NVIDIA issue? |
A similar topic is going on on the JKhub forums but I think it would be more clever to start a thread here as there are more of the hardcore devs around here. So I met this guy on Soldier of Fortune II a while ago and he tested something which looks neat but it doesnt work on NVIDIA cards somehow. I wonder if there's a fix for this and if it happens in all Q3 based games. The shader used: What it should look like and what it looks like (notice the random sand and cracks): Same map in JKA on NVIDIA card And it has to do something with this (in ShaderED) The other topic on JKHUB for additional info: https://jkhub.org/topic/7226-alpha-blen ... dia-issue/ |
Author: | coltonquake3 [ 06-22-2016 04:14 AM ] |
Post subject: | Re: Alpha Blending NVIDIA issue? |
Most likely that's due to buggy drivers - someone needs to code a workaround for that to make it work again most likely... |
Author: | CZghost [ 06-22-2016 04:17 AM ] |
Post subject: | Re: Alpha Blending NVIDIA issue? |
Are those models? I've read somewhere that some games when map is compiled models are entirely black regardless on lighting. Unfortunately I do not remember where and how it was fixed |
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