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User Interface is version 4, expected 3
https://www.quake3world.com/forum/viewtopic.php?f=13&t=8786
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Author:  AssembleThis [ 08-13-2005 05:17 PM ]
Post subject:  User Interface is version 4, expected 3

Code:
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\wolfenwinter.pk3 (70 files)
C:\Program Files\Quake III Arena\baseq3\wep7-pe-rg-002x.pk3 (44 files)
C:\Program Files\Quake III Arena\baseq3\sonicmodel.pk3 (104 files)
C:\Program Files\Quake III Arena\baseq3\reqbath.pk3 (233 files)
C:\Program Files\Quake III Arena\baseq3\redq3dm7.pk3 (45 files)
C:\Program Files\Quake III Arena\baseq3\pur3ra3map2.pk3 (231 files)
C:\Program Files\Quake III Arena\baseq3\pom.pk3 (86 files)
C:\Program Files\Quake III Arena\baseq3\pjw3dm6.pk3 (92 files)
C:\Program Files\Quake III Arena\baseq3\pjw3dm1.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\phukka3tourney2_beta1.PK3 (62 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\oberon2.pk3 (144 files)
C:\Program Files\Quake III Arena\baseq3\md3-gundam.pk3 (58 files)
C:\Program Files\Quake III Arena\baseq3\md3-gp01fb.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\md3-gp01.pk3 (47 files)
C:\Program Files\Quake III Arena\baseq3\md3-bloodseeker.pk3 (57 files)
C:\Program Files\Quake III Arena\baseq3\md3-artemis.pk3 (56 files)
C:\Program Files\Quake III Arena\baseq3\md3-Sonic.pk3 (102 files)
C:\Program Files\Quake III Arena\baseq3\mapmedia.pk3 (167 files)
C:\Program Files\Quake III Arena\baseq3\map_wvwq3dm7.pk3 (49 files)
C:\Program Files\Quake III Arena\baseq3\map-natedm3.pk3 (60 files)
C:\Program Files\Quake III Arena\baseq3\map-kellblack.pk3 (118 files)
C:\Program Files\Quake III Arena\baseq3\map-acid3dm2.pk3 (8 files)
C:\Program Files\Quake III Arena\baseq3\lae3dm3.pk3 (48 files)
C:\Program Files\Quake III Arena\baseq3\keenq3dm1.pk3 (170 files)
C:\Program Files\Quake III Arena\baseq3\kazdm2.pk3 (53 files)
C:\Program Files\Quake III Arena\baseq3\jaxdm5.pk3 (91 files)
C:\Program Files\Quake III Arena\baseq3\hrodm01.pk3 (59 files)
C:\Program Files\Quake III Arena\baseq3\devlinpack.pk3 (363 files)
C:\Program Files\Quake III Arena\baseq3\common-spog.pk3 (29 files)
C:\Program Files\Quake III Arena\baseq3\cht3.pk3 (127 files)
C:\Program Files\Quake III Arena\baseq3\bal3void2.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\ase-kt_barge.pk3 (18 files)
C:\Program Files\Quake III Arena\baseq3\Q3FC.PK3 (12 files)
C:\Program Files\Quake III Arena\baseq3\LCTimeWell.pk3 (98 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: m-7ce2326379ff4
IP: 192.168.1.100
Working directory: C:\Program Files\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: Microsoft Corp.
GL_RENDERER: Direct3D
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_SGIS_multitexture
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/tree_pine_snow.shader'
...loading 'scripts/wolfen.shader'
...loading 'scripts/pe-rg-002x.shader'
...loading 'scripts/woda.shader'
...loading 'scripts/bathbusch.shader'
...loading 'scripts/redq3dm7.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/pjw3dm6.shader'
...loading 'scripts/pjw3dm1.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/saiko_tourney1a.shader'
...loading 'scripts/dreadnought3.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/bloodseeker.shader'
...loading 'scripts/artemis.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/wvwq3dm7.shader'
...loading 'scripts/natetrnysky.shader'
...loading 'scripts/natetourney.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/nateleaf2.shader'
...loading 'scripts/kothic-ctf-neutral.shader'
...loading 'scripts/kothic-ctf-blue.shader'
...loading 'scripts/kothic-ctf-red.shader'
...loading 'scripts/kothic-terrain.shader'
...loading 'scripts/sky-bel.shader'
...loading 'scripts/lae3dm3.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/kaz_ktmoai.shader'
...loading 'scripts/kazdm2.shader'
...loading 'scripts/kazdm2_terra.shader'
...loading 'scripts/jaxdm5.shader'
...loading 'scripts/hrodm01.shader'
...loading 'scripts/chicago2.shader'
...loading 'scripts/japangarden.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/km_fx.shader'
...loading 'scripts/km_lights.shader'
...loading 'scripts/km_misc.shader'
...loading 'scripts/km_noclip.shader'
...loading 'scripts/km_particel_spark.shader'
...loading 'scripts/km_particel_water.shader'
...loading 'scripts/km_water.shader'
...loading 'scripts/bal3void2.shader'
...loading 'scripts/well.shader'
...loading 'scripts/dunwich.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/liquids2.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/skies2.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/team.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/terrain.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware.  ok
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x7ac8060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3

This is what happens when I try to run quake 3 arena after downloading the v1.32 patch.
Any clue why? or how the hell to get rid of such a problem?

Author:  Bacon [ 08-13-2005 05:23 PM ]
Post subject: 

Any cutsom pak files in baseq3?

Author:  AssembleThis [ 08-13-2005 05:26 PM ]
Post subject: 

Quiet a few actually.
If you mean any custom models or maps, then yes.

Author:  AmIdYfReAk [ 08-13-2005 07:26 PM ]
Post subject: 

update to pointrelese 1.32, you are still running the virsion off of the CD>

Author:  Cooldown [ 08-13-2005 07:52 PM ]
Post subject: 

In order to start playing, first you must update the game with the latest patch, Point Release 1.32. This update includes up-to-date game fixes as well as PunkBuster, Anti-Cheat software used to prevent online cheating.

In order to join PunkBuster enabled servers you must type "/pb_cl_enable" in the console (press the tilde key: ~ on your keyboard to open the console while in-game). In addition, you should enter "/pb_sleep 500" and "/pb_system 1" in the console in order to reduce any slowdown or stuttering due to PunkBuster's scanning.

Afterwords, you should download PBWEB.exe, which will allow you to manually update PunkBuster. Place the file in your "Quake III Arena\pb" directory and launch the executable. It will take a few minutes for it to update, be patient.

Next, Download and install All-Seeing Eye to browse for game servers. While not necessary, ASE is far superior to the in-game browser, therefore I suggest you use it. Open the All-Seeing Eye program. In ASE, under the Game column, you'll find what mod the server is running. Baseq3 refers to a server running w/o any modifications. If you don't have the mod that the server is running you'll have to download it (use google to locate mod developers website and the corresponding mod files). Rocket Arena 3, Threewave, OSP, DeFraG, CPMA and Urban Terror are some of the more popular mods, just to name a few.

In addition, you may find servers running maps you do not have (indicated by their red color in ASE). You can either turn automatic downloading of missing files on by typing "/cl_allowDownload 1" in the console or finding the map via Google. Some of the more popular maps are ztn3tourney1, hub3aeroq3, cos1_beta7b, along with the Threewave CTF and CPMA map packs. You can find even more custom-made maps at LvLworld.

Also, be sure to check out the FAQ, it contains a wealth of information and may contain answers to any additional questions you may have.

If you have any further questions please do not hesisate to ask, we are here to help!

Good Luck and Happy Fragging! :)

Author:  AssembleThis [ 08-14-2005 09:29 AM ]
Post subject: 

Alright, all is well now. =)
Thanks.

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