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Topic Starter Topic: Quake 3 Arena Unity Port

Recruit
Recruit
Joined: 31 Jan 2023
Posts: 3
PostPosted: 01-31-2023 04:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, I've been working for a few month in porting Quake 3 to the Unity Engine.
There are a lot of reason why it should be ported, but anyway
Yesterday I manage to get it SplitScreen Multiplayer working
Remember it is still in Alpha, so not everything is complete

Just wanted to share with you guys




Last edited by Carnage on 02-12-2023 05:36 AM, edited 1 time in total.

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Grunt
Grunt
Joined: 08 Jun 2022
Posts: 70
PostPosted: 02-05-2023 09:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Pretty interesting!

I've had experience on Unity, it was one of the first game engines I used to develop games on 3d animation vocational training degree classes.

That could be cool to make mods on it! Great work!

I've to give a review about the test, I see details, the map rendering is darker than the original Q3 ones. The head model doesn't appear in the HUD, also the attacker name and head model of the attacker, ... Well, I know that's still WIP and there are TODO stuff to be done.
Keep it, that's nice! :D




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44040
PostPosted: 02-06-2023 01:14 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Splitscreen! That's pretty cool.




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Recruit
Recruit
Joined: 31 Jan 2023
Posts: 3
PostPosted: 02-07-2023 03:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


LegendGuard wrote:
Pretty interesting!

I've had experience on Unity, it was one of the first game engines I used to develop games on 3d animation vocational training degree classes.

That could be cool to make mods on it! Great work!

I've to give a review about the test, I see details, the map rendering is darker than the original Q3 ones. The head model doesn't appear in the HUD, also the attacker name and head model of the attacker, ... Well, I know that's still WIP and there are TODO stuff to be done.
Keep it, that's nice! :D

Yes indeed, it has a lot of stuff to be done. We have finally come with an auto way to use Q3 Shaders to Unity Shaders

So indeed the dynamic loading is getting much better, still in Alpha though




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