The crosshair part only happens when the camera is in third person mode. I tried to use CG_Trace inside CG_DrawCrosshair function in cg_draw.c. I manipulated Y-axis for the crosshair, but no success:
I used ZEQ2-Lite source code to look where is the feature, I'm not doing pretty well though. Possibly, some game mod did the same, but idk and I don't have references of this stuff. BFP is the only game mod I see about. A guy gave me a tip that the view came from the head and could be extracted from a refEntity_t variable.