Yesterday, I finished my selection of models/bots that I want in my Quake 3 (moved all the ugly skins or too similar...)
I tried to join all the bot declaration in the one file "bots.txt" after the original ones.
I did all good, not forgoting any "{" and the spaces and all...
=> and not any bot anymore in my quake3 to frag with!!!
I remove all I added less 3-4, then It worked...
I added few to few bots, in case one of them would be badly define, making that file to crash
And It stopped working after a "Dragongirl" bot declaration.
Remove that lastly added one... It works back (so, or the bot "too much"=limit outpassed, or taht bot has a problem)
Then I switch It to another bot... still don't work... so I must deduce that file is limited in quantity of something...
Or line number, or file size, or bot number...
For count, It work with 106 bots, not 107...
Then I switch the rest of bots to another file "mybots.bot".
They load in the game interface, but, If I try to add them manually ingame, got a "bot is not defined" error...
So I deduce my bot was loaded by the menu... but, was lost after...
I carry on...
Once I got my list of boats (nearly 140) defined and appearing in the menu... lauynch a game...
And in the addbot ingame list... nothing anymore!!!
leave arena, return to bot menu of the map
config, empty too!!
Should I deduce once again that the game loads all PK3 in a given amount of memory, then consume of that memory each time we do things ingame, like loading a map to play??
I remember some years ago when I made a first model/map selection, that I when I was spending too much time looking at my bots, I mean, click on each of them to visualize in 3D, after visualize 50 of them, the game used to simply stop loading the files, and I had a ghost model, with maybe only the gun...
Stop and reload game, and that particular bot was working fine again, then same problem later on after 50 bots visualization...
Anybody has yet experienced such things??????????????
Tried to upper the memory limit, but no changes...
(seta com_hunkMegs "512") and higher values seems really unusefull (2048 even crashes!!)