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Topic Starter Topic: Modifying brush geometry

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44136
PostPosted: 09-28-2011 06:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Is it possible to change the size (scale) a brush from the game code (so without making engine modifications)? I doubt it's actually possible, but if anyone can tell me otherwise, let me know :)




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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 384
PostPosted: 09-28-2011 11:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'd assume you'd need to do some changes in cm_load.c and/or tr_bsp.c, which obviously is compiled into the engine. But I'm relatively new to C programming so I might be wrong.




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Grunt
Grunt
Joined: 25 Nov 2009
Posts: 65
PostPosted: 09-29-2011 02:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


I imagine not with structural brushes, but if you created func_walls like in urban terror then I would think maybe you could manipulate those, or if not, build various sizes of the same brush as func_walls and then in code you could select which one to display or something.




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Grunt
Grunt
Joined: 27 Oct 2010
Posts: 71
PostPosted: 09-30-2011 01:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


This was my idea! :P



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