TheTeamMod [alpha]
Here's a basic ioquake3 mod that was started mostly out of curiosity. It aims to expand the number of teams in the game from two to six: adding green, gold, cyan and pink to the existing red and blue. It will in future also add full widescreen support (currently has correct FOV projection but still needs correct UI scaling) and other refinements, all while retaining the original Q3A feel.
Download:
- v0.0.1 mod release
- v0.0.1 source
TheTeamMod [alpha]
Re: TheTeamMod [alpha]
Very cool. Reminds me of Perfect Dark. Would it be alright to use this in another mod? All credited of course.
[b]CAPSLOCK IS ON[/b]
Re: TheTeamMod [alpha]
i will check it this evening GJ!
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- Posts: 199
- Joined: Sun Dec 06, 2015 3:38 am
Re: TheTeamMod [alpha]
I could use some of this code for my own mod for Spearmint - thank you very much.
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- Posts: 199
- Joined: Sun Dec 06, 2015 3:38 am
Re: TheTeamMod [alpha]
I'm not sure why, but *giggles*.CZghost wrote:Wow! Six team? Maps in Snowflake shape?
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- Joined: Fri Mar 05, 2010 5:29 pm
Re: TheTeamMod [alpha]
I tested it thoroughly in CTF and have yet to crash the game. Have you managed to recreate the crash?CZghost wrote:The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down
Re: TheTeamMod [alpha]
Nope. I did not test it again
But I remember truly what caused to crash the game (in fact, it crashed the whole game, even engine console). When spawned to Green team, I had black skin and spawned on PT spawnpoint. When touched the Red Flag, the game immediately crashed and even console was shut down. No error shown up, it just ended the game engine proccess 

