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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 352
PostPosted: 03-22-2014 10:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


TheTeamMod [alpha]

Here's a basic ioquake3 mod that was started mostly out of curiosity. It aims to expand the number of teams in the game from two to six: adding green, gold, cyan and pink to the existing red and blue. It will in future also add full widescreen support (currently has correct FOV projection but still needs correct UI scaling) and other refinements, all while retaining the original Q3A feel.

Download:
- v0.0.1 mod release
- v0.0.1 source




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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1210
PostPosted: 04-24-2014 10:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very cool. Reminds me of Perfect Dark. Would it be alright to use this in another mod? All credited of course.



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Warrior
Warrior
Joined: 13 May 2012
Posts: 90
PostPosted: 05-08-2014 11:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


i will check it this evening GJ!




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1622
PostPosted: 06-25-2016 04:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow! Six team? Maps in Snowflake shape? :D



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1622
PostPosted: 06-25-2016 04:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down :D



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[ Quake III Arena by CZghost | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


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Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 06-25-2016 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


I could use some of this code for my own mod for Spearmint - thank you very much.




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Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 06-30-2016 03:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
Wow! Six team? Maps in Snowflake shape? :D

I'm not sure why, but *giggles*.




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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 352
PostPosted: 07-10-2016 03:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down :D


I tested it thoroughly in CTF and have yet to crash the game. Have you managed to recreate the crash?




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1622
PostPosted: 07-11-2016 10:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nope. I did not test it again :D But I remember truly what caused to crash the game (in fact, it crashed the whole game, even engine console). When spawned to Green team, I had black skin and spawned on PT spawnpoint. When touched the Red Flag, the game immediately crashed and even console was shut down. No error shown up, it just ended the game engine proccess :D



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[ Quake III Arena by CZghost | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


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