Quake3World.com Forums
     Programming Discussion
        TheTeamMod [alpha]


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: TheTeamMod [alpha]

Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 384
PostPosted: 03-22-2014 10:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


TheTeamMod [alpha]

Here's a basic ioquake3 mod that was started mostly out of curiosity. It aims to expand the number of teams in the game from two to six: adding green, gold, cyan and pink to the existing red and blue. It will in future also add full widescreen support (currently has correct FOV projection but still needs correct UI scaling) and other refinements, all while retaining the original Q3A feel.

Download:
- v0.0.1 mod release
- v0.0.1 source




Top
                 

visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 04-24-2014 10:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very cool. Reminds me of Perfect Dark. Would it be alright to use this in another mod? All credited of course.



_________________
CAPSLOCK IS ON


Top
                 

Warrior
Warrior
Joined: 13 May 2012
Posts: 90
PostPosted: 05-08-2014 11:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


i will check it this evening GJ!




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 06-25-2016 04:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Wow! Six team? Maps in Snowflake shape? :D



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 06-25-2016 04:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down :D



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 06-25-2016 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


I could use some of this code for my own mod for Spearmint - thank you very much.




Top
                 

Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 06-30-2016 03:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
Wow! Six team? Maps in Snowflake shape? :D

I'm not sure why, but *giggles*.




Top
                 

Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 384
PostPosted: 07-10-2016 03:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down :D


I tested it thoroughly in CTF and have yet to crash the game. Have you managed to recreate the crash?




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 07-11-2016 10:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Nope. I did not test it again :D But I remember truly what caused to crash the game (in fact, it crashed the whole game, even engine console). When spawned to Green team, I had black skin and spawned on PT spawnpoint. When touched the Red Flag, the game immediately crashed and even console was shut down. No error shown up, it just ended the game engine proccess :D



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 
Quake3World.com | Forum Index | Programming Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.