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Topic Starter Topic: Quake3 integrated wallhack

Recruit
Recruit
Joined: 04 Oct 2014
Posts: 4
PostPosted: 10-09-2014 08:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello again,

I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, specially in a slow paced shooter. I have most of the stuff done, but I'm missing the most important the wallhack.

I know about the renderfx |= RF_DEPTHHACK, but it doesnt render the players that are multiple behind walls. Unfortunately Idk any opengl, shader, rendering programming, so Im kinda stuck here.




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Commander
Commander
Joined: 22 Jul 2011
Posts: 139
PostPosted: 10-09-2014 09:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm not sure but it might be because of the visibility information, if the other player is out of sight the server might not send its state. Or the client just don't render it (I would check this first).




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Recruit
Recruit
Joined: 04 Oct 2014
Posts: 4
PostPosted: 10-09-2014 09:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


From what I understand it's rendering/depthtest related, but this is beyond my current level atm.




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