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Spearmint sln https://www.quake3world.com/forum/viewtopic.php?f=16&t=51691 |
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Author: | Captaintoottoot [ 01-14-2016 01:37 PM ] |
Post subject: | Spearmint sln |
Looking for a vis studio .sln of spearmint that compiles and doesnt crash. http://spearmint.pw/ It was setup to use MinGW rather than vis studio I think, and I have spent days trying to get MinGW to do something useful but without success. I'm not in a position to troubleshoot this efficiently. I live in the woods about 40 minutes from the nearest anything and have no internet at home, and the computer I work on is at home, so the delay between trial and error and search for answers is days rather than minutes. Help would be greatly appreciated. |
Author: | D-Meat [ 01-16-2016 04:38 AM ] |
Post subject: | Re: Spearmint sln |
I suggest you try contacting the author (zTurtleman) of this ioQuake3 branch directly ! He used to post some messages on the ioQ3 board some time ago, I think you'll find quite quicky I know this feeling of being out of civilisation and needing the stuff |
Author: | coltonquake3 [ 04-28-2016 01:10 PM ] |
Post subject: | Re: Spearmint sln |
ToKu, we are busy working on a botfix for q3dm7, you might come across this in SP, but here's what happens: The bots move around on the floor door, but they don't go activate the door. It happens to be intentional for some reason. zturtleman hasn't tested a potential fix for this problem (& a very annoying fix, as in the bots would come through the door seemingly from nowhere trying to frag you/anyone that isn't it). |
Author: | Eraser [ 05-03-2016 10:30 PM ] |
Post subject: | Re: Spearmint sln |
I'm not an admin (only a moderator) but I see no problem with this being discussed here. It's not like this forum is bursting with activity. |
Author: | coltonquake3 [ 06-22-2016 04:05 AM ] |
Post subject: | Re: Spearmint sln |
URL's been changed & it now includes HTTPS. New link: https://forum.clover.moe/ |
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