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Modifying .efx file https://www.quake3world.com/forum/viewtopic.php?f=16&t=52292 |
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Author: | kejR [ 08-19-2016 09:48 AM ] |
Post subject: | Modifying .efx file |
Another day, another problem. Probably simple to solve. I'm trying to rotate fx_runner, which generates some sort of smoke. Giving it "angle <number>" key does nothing, adding info_notnull and linking it to the effect with "target" and "targetname" also won't affect direction. I think it might be hard-coded by .efx file, but I have absolutely no experience in modifying those, and that's why I'm here. :P Code: repeatDelay 300 Particle { spawnFlags absoluteVel evenDistribution rgbComponentInterpolation life 2000 delay 0 2000 rotation 0 360 rotationDelta 10 -10 velocity 0 -250 0 0 -150 0 gravity -300 -250 rgb { start 0.9451 0.9529 0.9725 0.6549 0.7608 0.6941 } alpha { start 0 end 0.1 0.05 parm 1 flags wave } size { start 64 60 end 200 160 flags linear } shaders [ gfx/effects/snowpuff2 gfx/effects/Wcloud ] } What should I change to rotate my smoke generator? Any clues? |
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