Quake3World.com
https://www.quake3world.com/forum/

Modifying .efx file
https://www.quake3world.com/forum/viewtopic.php?f=16&t=52292
Page 1 of 1

Author:  kejR [ 08-19-2016 09:48 AM ]
Post subject:  Modifying .efx file

Another day, another problem. ;) Probably simple to solve.
I'm trying to rotate fx_runner, which generates some sort of smoke. Giving it "angle <number>" key does nothing, adding info_notnull and linking it to the effect with "target" and "targetname" also won't affect direction. I think it might be hard-coded by .efx file, but I have absolutely no experience in modifying those, and that's why I'm here. :P

Code:
repeatDelay            300

Particle
{
   spawnFlags         absoluteVel evenDistribution rgbComponentInterpolation

   life            2000

   delay            0 2000

   rotation         0 360

   rotationDelta      10 -10

   velocity         0 -250 0 0 -150 0

   gravity            -300 -250

   rgb
   {
      start         0.9451 0.9529 0.9725 0.6549 0.7608 0.6941
   }

   alpha
   {
      start         0
      end            0.1 0.05
      parm         1
      flags         wave
   }

   size
   {
      start         64 60
      end            200 160
      flags         linear
   }

   shaders
   [
      gfx/effects/snowpuff2
      gfx/effects/Wcloud
   ]
}


What should I change to rotate my smoke generator? Any clues?

Page 1 of 1 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/