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Topic Starter Topic: Quake 4 Single Player map

Grunt
Grunt
Joined: 26 Jun 2019
Posts: 71
PostPosted: 11-05-2023 04:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Recently I found Quake 4 on my hard drive and I wonder if this entire Single Player map was created in editors like Radiant, Quark, etc.?
After all, there is a lot of variety and detail, even from bullets, the marks on the walls vary depending on the type of material.
Doing something like this in these editors is significantly time-consuming.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44136
PostPosted: 11-05-2023 06:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Quake 4 uses idTech4, aka the Doom 3 engine. The levels were made with the built-in editor which I understand is a continuation of Q3Radiant.
So yes, most of the levels have been made in a Radiant-like editor. I do think a significant number of props and assets have been modelled in a dedicated 3D modelling program like Blender or 3DSMax and imported I to the game. Quake 3 (idTech3) already allowed this and was done to some degree. Quake 4 will have expanded on this.




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