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Topic Starter Topic: Stripping support for qvm?

Warrior
Warrior
Joined: 24 Jul 2005
Posts: 93
PostPosted: 08-29-2005 06:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Anybody got an idea where i would start to make q3 full dll support like ET or any of the other Q3 based-engine games?




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Commander
Commander
Joined: 25 Jan 2002
Posts: 138
PostPosted: 08-30-2005 12:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


ensiform wrote:
Anybody got an idea where i would start to make q3 full dll support like ET or any of the other Q3 based-engine games?

Q3 already supports native .dlls in addition to QVMs, doesn't it ?

If you want to disable qvm support, look in qcommon/vm.c




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Warrior
Warrior
Joined: 24 Jul 2005
Posts: 93
PostPosted: 08-30-2005 05:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


yep thats what i was planning but q3 doesnt support it as well as say ET. and where's the code for it reading a .so in linux instead of dll?




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Commander
Commander
Joined: 25 Jan 2002
Posts: 138
PostPosted: 08-30-2005 06:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sys_LoadDLL in win32/ and unix/

Having mostly played with RTCW and ET, I'd be curious to know what they do that Q3 doesn't ? I guess the magic pure checking / extraction for cgame and ui is one thing.




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Warrior
Warrior
Joined: 24 Jul 2005
Posts: 93
PostPosted: 08-30-2005 07:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


yeah, thats kinda what i meant. i wanna support pure servers with dll.




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