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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 09-01-2005 05:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Maybe someone will take them and see what can be done with 'em.

When a player dies and their weapon falls out, it would be nice if another player could shoot that weapon. So maybe if someone with only the MG saw a RG setting closer to another person than him, he could shoot it over the ledge so the other one want get it.

Like so:

Code:
if(weapon = released)
{
        letplayershootaround;
}


:icon30:

Next:




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 09-02-2005 11:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


nice idea :icon14:, i may not be able to code, but as a gamer i will have a think for any cool ideas ;) :lub:



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rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 09-02-2005 02:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.quake3world.com/forum/viewto ... 158#200158

"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.

Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"




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Warrior
Warrior
Joined: 24 Jul 2005
Posts: 93
PostPosted: 09-04-2005 01:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


port q3 to full C++ instead of ansi-c.




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Elite
Elite
Joined: 29 Apr 2002
Posts: 6222
PostPosted: 09-04-2005 08:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


reefsurfer wrote:
http://www.quake3world.com/forum/viewtopic.php?p=200158#200158

"For you that have played Painkiller knows about people can fly gametype were all u have is the rocket launcher and u can only frag someone while they are in the air... so we are talking midair instagib rockets... its very fun.

Anyone know if there is a similar mod for Q3A?
Rockets instagib... or anyone know of a script that makes this"


instagib, but change the setting to rockets :icon26:




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Warrior
Warrior
Joined: 26 Nov 2000
Posts: 85
PostPosted: 09-08-2005 09:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


ensiform wrote:
port q3 to full C++ instead of ansi-c.


Its a big job... it took me a whole day just to make it compile in C++ mode thanks to all the implicit type conversions :)

Theres definately bits of Q3 that would benefit from inheritance + polymorphism though (look at surfaceType_t for a good example).




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Warrior
Warrior
Joined: 24 Jul 2005
Posts: 93
PostPosted: 09-08-2005 02:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


its definately doable i mean i got jedi academy to read c++ (curl and thread libraries) and thats just a mod.




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Warrior
Warrior
Joined: 26 Nov 2000
Posts: 85
PostPosted: 09-08-2005 03:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oh I know its possible - like I said, it took a day to get it compiling (engine, botlib, and renderer) in C++ mode, and running exactly as per an unmodified version. There were about 2000 "errors" to fix, IIRC.

Going through replacing all the vec3_t's float*'s etc with a vector class takes a while too.

Right now its got some classes in it, although this evening I've broken things quite majorly by making a big change - it'll be working again soonish though :)

(note that I'm a LONG way from a fully C++'d q3).




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