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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 52130
PostPosted: 10-18-2005 12:57 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Foo wrote:
Eraser wrote:
oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)


That's fucking awesome.


w3rd

Thats highly impressive :D



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cess primary
cess primary
Joined: 25 Aug 2003
Posts: 2727
PostPosted: 10-18-2005 01:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah but lets wait and see if its practical.




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-18-2005 02:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just watched the movie of the duel on the q2dm1 remake. Things i noticed:

- those guys both suck. :icon30:

- the footstep sounds are annoying, particularly when the player makes small moves/stops/starts running, changes direction. When he's moving forward and adds strafe, it's like an extra set of feet starts making footsteps. Imagine how it would sound when dodging or moving in small cirlces. :icon7: Hopefully it will be possible to disable them (like dmflags 32) on a server.

- the RL seems ok, perhaps the rockets are only a slight tad slower than in Q3.

- the Hyperblaster makes a LOT of noise and sounds more like a heavy machine gun. It seems to be more useful than the one in Q2 though (fast projectiles).

- i like the wireframes that indicate ammo box spawn places.

- the HUD seems reasonably unobtrusive.

- most of the weapon model get much too close to the crosshair. :( At least with the fov used in the movie.

- LG ammo is no longer called lightning in a box, but 'batteries'. :)




Last edited by Oeloe on 10-18-2005 02:52 PM, edited 2 times in total.

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Recruit
Recruit
Joined: 17 Oct 2005
Posts: 8
PostPosted: 10-18-2005 02:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-18-2005 02:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Acidpony wrote:
shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".
:olo:




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btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-18-2005 02:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


the rockets are the exact same speed as quake 3

the math is the same

it's an optical illusion if they look slower to you




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Quake Addict
Quake Addict
Joined: 13 May 2000
Posts: 1794
PostPosted: 10-18-2005 02:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Q3DM17 map from Q4
Image



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Recruit
Recruit
Joined: 17 Oct 2005
Posts: 8
PostPosted: 10-18-2005 02:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oeloe wrote:
Acidpony wrote:
shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".
:olo:


Yeah i figured that it was BS. but i was desperate so i tryed it anyways! lol... :icon22:




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The Illuminated
The Illuminated
Joined: 14 Feb 2001
Posts: 1106
PostPosted: 10-18-2005 02:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice lagometer :x




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-18-2005 03:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


hemostick wrote:
Nice lagometer :x
You dont liek? :) I like the fact that it doesn't have a box around/behind it like in Q3.




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The Afflicted
The Afflicted
Joined: 22 Feb 2000
Posts: 659
PostPosted: 10-19-2005 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Seems very bland to me.




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-19-2005 11:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Why Q4 rocks so hard: rockets and nades are teleportable!

And they are affected by jumppads too. :)




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Recruit
Recruit
Joined: 24 Oct 2006
Posts: 6
PostPosted: 10-24-2006 06:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


me love raingun one hit wonder!!!!!!




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