Why Quake 4 rocks so hard

Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

SHUT THE FUCK UP O'DIUM
mjrpes
Posts: 4980
Joined: Tue Nov 28, 2000 8:00 am

Post by mjrpes »

Hmmm... I might just have to go out and buy this game :(
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Indeed, mrherpes. Indeed.
rebb
Posts: 5
Joined: Mon Oct 17, 2005 10:02 am

Post by rebb »

Ok Zombie, admit it, how many clerks did you stab to get this so early ? :icon32:
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Post by phantasmagoria »

:( I'm jealous
[size=85]
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

hey, the edge remake looks like :gasp: the edge! :icon14:
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

Duhard wrote:I have a feeling that "blood rose" map is gonna own..
dude, im in agreement, it looks fucking mint and thats just from a screenshot!

callvote blood rose duals on its release!!
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Dear god. I might have to run by EB Games here before work and see if they're selling copies.

Thanks for posting Zombie, you're my new hero. :icon14: :drool:
alright
Posts: 22
Joined: Mon Oct 17, 2005 12:59 pm

Post by alright »

How does it feel, physics wise? Is it similar to VQ3 or CPMA... or maybe a combination of both? Really curious about the movement
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Yea, and we're still waiting on your system specs, and how playable the game is on them. :icon32:
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

There's a shitload of screenshots (MP and SP) here -> http://www.dailyrush.dk/features/galler ... arts/3349/

edit: takes a while for it to load
Last edited by busetibi on Mon Oct 17, 2005 1:22 pm, edited 1 time in total.
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

I can't remember if it was this forum or another but someone else was quoted playing it on a 2.2 P4 and a 6800 and said they were getting a playable 40fps
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

whoah... those MP maps look like sex in a can! can't wait to get my hands on this game ( and an internet connection at home :( i just moved this weekend... )
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

Oeloe wrote:60 FPS max, that sux though.
No it doesn't.
Everybody thinks high FPS are a necessity. They aren't. 125 fps was only important in Q3 because of the physcis. You won't notice it in Quake 4. Also, it's only it's internal speed. Your videocard will still render maybe 120fps (if it's technically capable of that) but it'll be rendering the exact same scene twice :shrug:
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

I'll be happy If I can achieve 20fps.
iMoose
Posts: 13
Joined: Fri Jul 07, 2000 7:00 am

Post by iMoose »

Its weird thats there are no bots as they obviously had to create some kind of AI for singleplayer (same with Doom3); I don't know how all that works but couldn't they have just have added it to the multiplayer?
It doesn't matter though. Looking at those screenshots, I know Quake 4 will rule. :drool:
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

SP AI and MP AI is completely different.
DrWho
Posts: 25
Joined: Mon Oct 17, 2005 2:27 pm

Q4 server set up

Post by DrWho »

could you post info on q4 server set up and rcon commands please?
Last edited by DrWho on Mon Oct 17, 2005 2:53 pm, edited 1 time in total.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

Sandstorm looks like a map for winners
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
-mess-
Posts: 6
Joined: Mon Oct 17, 2005 2:15 pm

Post by -mess- »

is there anything like "timedemo" or smth?
could you benchmark game with:
1024/full (dunno about fsaa and anizo, or soft shadows)
and 800x600 + low?

and give us more shots of mp maps pls :D
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

Oeloe wrote:How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.
Buy it you fag!

We're not talking some shit box film or something you downloaded off the internet, we're talking ID's much loved and anticipated sequel, QUAKE 4.
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

nice screens. very nice.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

-mess- wrote:is there anything like "timedemo" or smth?
could you benchmark game with:
1024/full (dunno about fsaa and anizo, or soft shadows)
and 800x600 + low?

and give us more shots of mp maps pls :D
Best idea of the thread!!!
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

Don Carlos wrote:
-mess- wrote:is there anything like "timedemo" or smth?
could you benchmark game with:
1024/full (dunno about fsaa and anizo, or soft shadows)
and 800x600 + low?

and give us more shots of mp maps pls :D
Best idea of the thread!!!
Yeh definitly, i want to see some results!!!

Wanna see how hard my pc rocks against q4 :D
Locked