Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Mon Oct 17, 2005 4:10 pm
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Don Carlos
Posts: 17509 Joined: Thu Jan 01, 1970 12:00 am
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by Don Carlos » Mon Oct 17, 2005 4:26 pm
great vids!!!
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
iMoose
Posts: 13 Joined: Fri Jul 07, 2000 7:00 am
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by iMoose » Mon Oct 17, 2005 4:32 pm
Wow. Great job on the vids.
hemostick
Posts: 203 Joined: Wed Feb 14, 2001 8:00 am
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by hemostick » Mon Oct 17, 2005 4:37 pm
Don Carlos wrote: Sandstorm looks like a map for winners
It makes me think of ztn's Quake 2 maps for some reason
Duhard
Posts: 6216 Joined: Sat Dec 11, 1999 8:00 am
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by Duhard » Mon Oct 17, 2005 4:42 pm
hemostick wrote: It makes me think of ztn's Quake 2 maps for some reason
I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
p0rn_star
Posts: 3 Joined: Mon Oct 17, 2005 5:33 pm
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by p0rn_star » Mon Oct 17, 2005 5:35 pm
Lo, rail 75 or 100 damage ?
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Mon Oct 17, 2005 5:37 pm
Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.
Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.
I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Mon Oct 17, 2005 5:37 pm
100 damage
p0rn_star
Posts: 3 Joined: Mon Oct 17, 2005 5:33 pm
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by p0rn_star » Mon Oct 17, 2005 5:38 pm
Fjoggs wrote: 100 damage
damn, 100 is shit !!
Don Carlos
Posts: 17509 Joined: Thu Jan 01, 1970 12:00 am
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by Don Carlos » Mon Oct 17, 2005 5:41 pm
p0rn_star wrote: Fjoggs wrote: 100 damage
damn, 100 is shit !!
no way dude, 100 is needed
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
p0rn_star
Posts: 3 Joined: Mon Oct 17, 2005 5:33 pm
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by p0rn_star » Mon Oct 17, 2005 5:42 pm
nah .. 75 is fair .. too ez to camp with rg
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Mon Oct 17, 2005 5:43 pm
Duhard wrote: hemostick wrote: It makes me think of ztn's Quake 2 maps for some reason
I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Mon Oct 17, 2005 5:45 pm
tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Mon Oct 17, 2005 5:45 pm
+JuggerNaut+ wrote: Duhard wrote: hemostick wrote: It makes me think of ztn's Quake 2 maps for some reason
I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
First time I loaded that map I tried to shoot the bird :icon32:
reefsurfer
Posts: 4065 Joined: Sat Mar 08, 2003 8:00 am
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by reefsurfer » Mon Oct 17, 2005 5:50 pm
The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:
Seen the videos, those footstep sounds are TERRIBLE!
Last edited by
reefsurfer on Mon Oct 17, 2005 5:53 pm, edited 1 time in total.
ppp
Posts: 96 Joined: Sun Feb 04, 2001 8:00 am
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by ppp » Mon Oct 17, 2005 5:53 pm
Sandstorm does look familiar somehow.
I like the 'back to brown' - proper quake colouring
I always hated too much eye candy.
May dust off the Radiant manual and get back in mapping again.
That Zombie guy is one lucky sob
reefsurfer
Posts: 4065 Joined: Sat Mar 08, 2003 8:00 am
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by reefsurfer » Mon Oct 17, 2005 5:55 pm
zombie, how is the jumping... does it feel and work like Q3?
Can you obtain more speed etc?
I love how they have moved away from the regular BluevsRed flag thingy... OrangevsGreen is so much prettier! :icon25:
Grudge
Posts: 8587 Joined: Mon Jan 28, 2002 8:00 am
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by Grudge » Mon Oct 17, 2005 5:57 pm
To be honest, the MP maps look just like Q3 maps.
reefsurfer
Posts: 4065 Joined: Sat Mar 08, 2003 8:00 am
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by reefsurfer » Mon Oct 17, 2005 6:00 pm
Grudge wrote: To be honest, the MP maps look just like Q3 maps.
Disagree... thye look much more Doom3 to me.. q3 maps to me always have alot of flashing rails, purple colors,lava and castles...
These levels look brown,dark and metalic... (remove the brown and you have Doom3)
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Oct 17, 2005 6:00 pm
I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...
Anyways, whats with the arms? Has this guy fell from his mech or what?
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]
R00k
Posts: 15188 Joined: Mon Dec 18, 2000 8:00 am
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by R00k » Mon Oct 17, 2005 6:01 pm
He's got a regen powerup or something.
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Oct 17, 2005 6:06 pm
R00k wrote: He's got a regen powerup or something.
No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...
Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya
Shame to see a lack of mega health jump
No more mega ownage then
DooMer
Posts: 3068 Joined: Thu Dec 23, 1999 8:00 am
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by DooMer » Mon Oct 17, 2005 6:07 pm
Yeah it does that when you change the fov above 90 I believe.
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Oct 17, 2005 6:09 pm
DooMer wrote: Yeah it does that when you change the fov above 90 I believe.
Ahh i see, so its the fov? I dont mind if its because of something "I" do, weapons go crazy in all games with different FOV.
Thanks dudle.
R00k
Posts: 15188 Joined: Mon Dec 18, 2000 8:00 am
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by R00k » Mon Oct 17, 2005 6:10 pm
Yea, once I crank the FOV up I doubt I will be drawing the arm/weapon anyway. I'm sure I will for a little bit, just to check out the animations - like the LG - but it won't last.