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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 37903
PostPosted: 10-17-2005 08:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
http://bad.qgl.org/video/eoc.bad_q4ctf.avi

http://bad.qgl.org/video/eoc.bad_q2dm1_run.avi

If anybody can mirror these, it would be appreciated--I'm sure the intarweb will find out about these and this guy's server will melt by lunchtime.


Uploading now.

http://www.zen84106.zen.co.uk/quake4/




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51402
PostPosted: 10-17-2005 08:26 AM           Profile   Send private message  E-mail  Edit post Reply with quote


great vids!!!



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The Illuminated
The Illuminated
Joined: 06 Jul 2000
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PostPosted: 10-17-2005 08:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow. Great job on the vids.




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The Illuminated
The Illuminated
Joined: 14 Feb 2001
Posts: 1106
PostPosted: 10-17-2005 08:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Don Carlos wrote:
Sandstorm looks like a map for winners

It makes me think of ztn's Quake 2 maps for some reason :o




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freakzilla
freakzilla
Joined: 11 Dec 1999
Posts: 43185
PostPosted: 10-17-2005 08:42 AM           Profile   Send private message  E-mail  Edit post Reply with quote


hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.




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Recruit
Recruit
Joined: 17 Oct 2005
Posts: 3
PostPosted: 10-17-2005 09:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lo, rail 75 or 100 damage ?




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 10-17-2005 09:37 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.

Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.

I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)




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Old Skool'
Old Skool'
Joined: 02 May 2002
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PostPosted: 10-17-2005 09:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


100 damage




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Recruit
Recruit
Joined: 17 Oct 2005
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PostPosted: 10-17-2005 09:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
100 damage


damn, 100 is shit !!




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Unquantifiable Abstract
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Joined: 31 Dec 1969
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PostPosted: 10-17-2005 09:41 AM           Profile   Send private message  E-mail  Edit post Reply with quote


p0rn_star wrote:
Fjoggs wrote:
100 damage


damn, 100 is shit !!


no way dude, 100 is needed :p



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Recruit
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Joined: 17 Oct 2005
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PostPosted: 10-17-2005 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


nah .. 75 is fair .. too ez to camp with rg




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 10-17-2005 09:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Duhard wrote:
hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.


..and Coriolis Storm is frickin' fantastic!




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 10-17-2005 09:45 AM           Profile   Send private message  E-mail  Edit post Reply with quote


tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 10-17-2005 09:45 AM           Profile   Send private message  E-mail  Edit post Reply with quote


+JuggerNaut+ wrote:
Duhard wrote:
hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.


..and Coriolis Storm is frickin' fantastic!


First time I loaded that map I tried to shoot the bird :icon32:




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rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 10-17-2005 09:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:

Seen the videos, those footstep sounds are TERRIBLE! :shrug:




Last edited by reefsurfer on 10-17-2005 09:53 AM, edited 1 time in total.

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The Illuminated
The Illuminated
Joined: 04 Feb 2001
Posts: 1058
PostPosted: 10-17-2005 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sandstorm does look familiar somehow.

I like the 'back to brown' - proper quake colouring :) I always hated too much eye candy.

May dust off the Radiant manual and get back in mapping again.

That Zombie guy is one lucky sob




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rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 10-17-2005 09:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


zombie, how is the jumping... does it feel and work like Q3?
Can you obtain more speed etc?

I love how they have moved away from the regular BluevsRed flag thingy... OrangevsGreen is so much prettier! :icon25:




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Approaching the singularity
Approaching the singularity
Joined: 28 Jan 2002
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PostPosted: 10-17-2005 09:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


To be honest, the MP maps look just like Q3 maps.




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rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 10-17-2005 10:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Grudge wrote:
To be honest, the MP maps look just like Q3 maps.

Disagree... thye look much more Doom3 to me.. q3 maps to me always have alot of flashing rails, purple colors,lava and castles...

These levels look brown,dark and metalic... (remove the brown and you have Doom3)




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-17-2005 10:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...

Anyways, whats with the arms? Has this guy fell from his mech or what?

[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]




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straight at you
straight at you
Joined: 18 Dec 2000
Posts: 27931
PostPosted: 10-17-2005 10:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


He's got a regen powerup or something.




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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 10-17-2005 10:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


R00k wrote:
He's got a regen powerup or something.


No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...

Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya ;)

Shame to see a lack of mega health jump :( No more mega ownage then :p




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One Man Army
One Man Army
Joined: 23 Dec 1999
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PostPosted: 10-17-2005 10:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah it does that when you change the fov above 90 I believe.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-17-2005 10:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


DooMer wrote:
Yeah it does that when you change the fov above 90 I believe.


Ahh i see, so its the fov? I dont mind if its because of something "I" do, weapons go crazy in all games with different FOV.

Thanks dudle.




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straight at you
straight at you
Joined: 18 Dec 2000
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PostPosted: 10-17-2005 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yea, once I crank the FOV up I doubt I will be drawing the arm/weapon anyway. I'm sure I will for a little bit, just to check out the animations - like the LG - but it won't last.




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Timed Out
Timed Out
Joined: 02 Aug 2000
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PostPosted: 10-17-2005 10:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


That folder is full of screenshots gents...
http://members.iinet.net.au/~fias_co/Quake4/

Also check this out... aside from the stats, he's obvious captured a video of the game too (fraps FPS counter in top left):
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/accs.JPG[/lvlshot]




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straight at you
straight at you
Joined: 18 Dec 2000
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PostPosted: 10-17-2005 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nice catch foo.




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btw cocks
btw cocks
Joined: 16 Aug 2003
Posts: 3216
PostPosted: 10-17-2005 10:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well




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freakzilla
freakzilla
Joined: 11 Dec 1999
Posts: 43185
PostPosted: 10-17-2005 10:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


What about mouse accel rgoer?

Is it possible?




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The Illuminated
The Illuminated
Joined: 12 Jan 2003
Posts: 1545
PostPosted: 10-17-2005 10:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Oeloe wrote:
How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.




When Q3 first came out no one was getting 125fps. The fps is quite low, in fact, probably much lower than 60 and it looked great. It wasnt until people started getting faster machines and video cards that the fps jumped




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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 10-17-2005 10:22 AM           Profile   Send private message  E-mail  Edit post Reply with quote


rgoer wrote:
yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well


Yeah like i said, you cant compensate for that really, not with the old old method the engine uses. TBH I got used to riddick/fear types, where your just a camera at X point on the body, so your view weapon is still detailed but you can see your legs. FOV doesn't matter so much then, but its a bitch to optimize i guess.




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straight at you
straight at you
Joined: 18 Dec 2000
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PostPosted: 10-17-2005 10:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well we've got id's CTF server :icon32:
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2017-23-28-73.jpg[/lvlshot]

I love the new railgun model too.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 10-17-2005 10:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Password locked ;)

Cant stand the new railgun look. Its like... Well... Something copied from the UT2k7 pics :| Plus its ULTRA shiney and blurey...

The SP strogg RG effect also owns the MP ones :(




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 51402
PostPosted: 10-17-2005 10:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


R00k wrote:
Well we've got id's CTF server :icon32:


I love the new railgun model too.


quality :D



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Timed Out
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PostPosted: 10-17-2005 10:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


A lot of the weaponry does bear a striking similarity to UT2004 weapons. The RG reminds me a lot of the shield gun.

But then if they'd gone for the Q3 simplistic look, the single player would have featured people running round with cartoon weapons. Woulda killed the buzz.

Mebbe we'll see some bonus material being released with game patches, like alternative weapon sets.




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