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Why Quake 4 rocks so hard
https://www.quake3world.com/forum/viewtopic.php?f=17&t=11824
Page 7 of 7

Author:  Don Carlos [ 10-18-2005 12:57 PM ]
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Foo wrote:
Eraser wrote:
oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)


That's fucking awesome.


w3rd

Thats highly impressive :D

Author:  Zyte [ 10-18-2005 01:04 PM ]
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Yeah but lets wait and see if its practical.

Author:  Oeloe [ 10-18-2005 02:13 PM ]
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Just watched the movie of the duel on the q2dm1 remake. Things i noticed:

- those guys both suck. :icon30:

- the footstep sounds are annoying, particularly when the player makes small moves/stops/starts running, changes direction. When he's moving forward and adds strafe, it's like an extra set of feet starts making footsteps. Imagine how it would sound when dodging or moving in small cirlces. :icon7: Hopefully it will be possible to disable them (like dmflags 32) on a server.

- the RL seems ok, perhaps the rockets are only a slight tad slower than in Q3.

- the Hyperblaster makes a LOT of noise and sounds more like a heavy machine gun. It seems to be more useful than the one in Q2 though (fast projectiles).

- i like the wireframes that indicate ammo box spawn places.

- the HUD seems reasonably unobtrusive.

- most of the weapon model get much too close to the crosshair. :( At least with the fov used in the movie.

- LG ammo is no longer called lightning in a box, but 'batteries'. :)

Author:  Acidpony [ 10-18-2005 02:35 PM ]
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shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".

Author:  Oeloe [ 10-18-2005 02:36 PM ]
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Acidpony wrote:
shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".
:olo:

Author:  rgoer [ 10-18-2005 02:43 PM ]
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the rockets are the exact same speed as quake 3

the math is the same

it's an optical illusion if they look slower to you

Author:  D'Artagnan [ 10-18-2005 02:44 PM ]
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Q3DM17 map from Q4
Image

Author:  Acidpony [ 10-18-2005 02:53 PM ]
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Oeloe wrote:
Acidpony wrote:
shiznit wrote:
I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.


yeah, both commands come up with "unknown command".
:olo:


Yeah i figured that it was BS. but i was desperate so i tryed it anyways! lol... :icon22:

Author:  hemostick [ 10-18-2005 02:57 PM ]
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Nice lagometer :x

Author:  Oeloe [ 10-18-2005 03:02 PM ]
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hemostick wrote:
Nice lagometer :x
You dont liek? :) I like the fact that it doesn't have a box around/behind it like in Q3.

Author:  Neotic [ 10-19-2005 10:10 AM ]
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Seems very bland to me.

Author:  Oeloe [ 10-19-2005 11:27 AM ]
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Why Q4 rocks so hard: rockets and nades are teleportable!

And they are affected by jumppads too. :)

Author:  the_corpse [ 10-24-2006 06:44 PM ]
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me love raingun one hit wonder!!!!!!

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