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Why Quake 4 rocks so hard
https://www.quake3world.com/forum/viewtopic.php?f=17&t=11824
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Author:  Foo [ 10-17-2005 08:10 AM ]
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rgoer wrote:
http://bad.qgl.org/video/eoc.bad_q4ctf.avi

http://bad.qgl.org/video/eoc.bad_q2dm1_run.avi

If anybody can mirror these, it would be appreciated--I'm sure the intarweb will find out about these and this guy's server will melt by lunchtime.


Uploading now.

http://www.zen84106.zen.co.uk/quake4/

Author:  Don Carlos [ 10-17-2005 08:26 AM ]
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great vids!!!

Author:  iMoose [ 10-17-2005 08:32 AM ]
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Wow. Great job on the vids.

Author:  hemostick [ 10-17-2005 08:37 AM ]
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Don Carlos wrote:
Sandstorm looks like a map for winners

It makes me think of ztn's Quake 2 maps for some reason :o

Author:  Duhard [ 10-17-2005 08:42 AM ]
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hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.

Author:  p0rn_star [ 10-17-2005 09:35 AM ]
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Lo, rail 75 or 100 damage ?

Author:  Eraser [ 10-17-2005 09:37 AM ]
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Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.

Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.

I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)

Author:  Fjoggs [ 10-17-2005 09:37 AM ]
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100 damage

Author:  p0rn_star [ 10-17-2005 09:38 AM ]
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Fjoggs wrote:
100 damage


damn, 100 is shit !!

Author:  Don Carlos [ 10-17-2005 09:41 AM ]
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p0rn_star wrote:
Fjoggs wrote:
100 damage


damn, 100 is shit !!


no way dude, 100 is needed :p

Author:  p0rn_star [ 10-17-2005 09:42 AM ]
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nah .. 75 is fair .. too ez to camp with rg

Author:  +JuggerNaut+ [ 10-17-2005 09:43 AM ]
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Duhard wrote:
hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.


..and Coriolis Storm is frickin' fantastic!

Author:  Eraser [ 10-17-2005 09:45 AM ]
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tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)

Author:  Eraser [ 10-17-2005 09:45 AM ]
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+JuggerNaut+ wrote:
Duhard wrote:
hemostick wrote:
It makes me think of ztn's Quake 2 maps for some reason :o


I heard it looks like Coriolis Storm and I got the best sources in the business, kids.


..and Coriolis Storm is frickin' fantastic!


First time I loaded that map I tried to shoot the bird :icon32:

Author:  reefsurfer [ 10-17-2005 09:50 AM ]
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The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:

Seen the videos, those footstep sounds are TERRIBLE! :shrug:

Author:  ppp [ 10-17-2005 09:53 AM ]
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Sandstorm does look familiar somehow.

I like the 'back to brown' - proper quake colouring :) I always hated too much eye candy.

May dust off the Radiant manual and get back in mapping again.

That Zombie guy is one lucky sob

Author:  reefsurfer [ 10-17-2005 09:55 AM ]
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zombie, how is the jumping... does it feel and work like Q3?
Can you obtain more speed etc?

I love how they have moved away from the regular BluevsRed flag thingy... OrangevsGreen is so much prettier! :icon25:

Author:  Grudge [ 10-17-2005 09:57 AM ]
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To be honest, the MP maps look just like Q3 maps.

Author:  reefsurfer [ 10-17-2005 10:00 AM ]
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Grudge wrote:
To be honest, the MP maps look just like Q3 maps.

Disagree... thye look much more Doom3 to me.. q3 maps to me always have alot of flashing rails, purple colors,lava and castles...

These levels look brown,dark and metalic... (remove the brown and you have Doom3)

Author:  o'dium [ 10-17-2005 10:00 AM ]
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I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...

Anyways, whats with the arms? Has this guy fell from his mech or what?

[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]

Author:  R00k [ 10-17-2005 10:01 AM ]
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He's got a regen powerup or something.

Author:  o'dium [ 10-17-2005 10:06 AM ]
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R00k wrote:
He's got a regen powerup or something.


No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...

Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya ;)

Shame to see a lack of mega health jump :( No more mega ownage then :p

Author:  DooMer [ 10-17-2005 10:07 AM ]
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Yeah it does that when you change the fov above 90 I believe.

Author:  o'dium [ 10-17-2005 10:09 AM ]
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DooMer wrote:
Yeah it does that when you change the fov above 90 I believe.


Ahh i see, so its the fov? I dont mind if its because of something "I" do, weapons go crazy in all games with different FOV.

Thanks dudle.

Author:  R00k [ 10-17-2005 10:10 AM ]
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Yea, once I crank the FOV up I doubt I will be drawing the arm/weapon anyway. I'm sure I will for a little bit, just to check out the animations - like the LG - but it won't last.

Author:  Foo [ 10-17-2005 10:17 AM ]
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That folder is full of screenshots gents...
http://members.iinet.net.au/~fias_co/Quake4/

Also check this out... aside from the stats, he's obvious captured a video of the game too (fraps FPS counter in top left):
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/accs.JPG[/lvlshot]

Author:  R00k [ 10-17-2005 10:19 AM ]
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Nice catch foo.

Author:  rgoer [ 10-17-2005 10:20 AM ]
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yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well

Author:  Duhard [ 10-17-2005 10:21 AM ]
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What about mouse accel rgoer?

Is it possible?

Author:  corpse [ 10-17-2005 10:21 AM ]
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Oeloe wrote:
How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.




When Q3 first came out no one was getting 125fps. The fps is quite low, in fact, probably much lower than 60 and it looked great. It wasnt until people started getting faster machines and video cards that the fps jumped

Author:  o'dium [ 10-17-2005 10:22 AM ]
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rgoer wrote:
yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well


Yeah like i said, you cant compensate for that really, not with the old old method the engine uses. TBH I got used to riddick/fear types, where your just a camera at X point on the body, so your view weapon is still detailed but you can see your legs. FOV doesn't matter so much then, but its a bitch to optimize i guess.

Author:  R00k [ 10-17-2005 10:26 AM ]
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Well we've got id's CTF server :icon32:
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2017-23-28-73.jpg[/lvlshot]

I love the new railgun model too.

Author:  o'dium [ 10-17-2005 10:29 AM ]
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Password locked ;)

Cant stand the new railgun look. Its like... Well... Something copied from the UT2k7 pics :| Plus its ULTRA shiney and blurey...

The SP strogg RG effect also owns the MP ones :(

Author:  Don Carlos [ 10-17-2005 10:33 AM ]
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R00k wrote:
Well we've got id's CTF server :icon32:


I love the new railgun model too.


quality :D

Author:  Foo [ 10-17-2005 10:33 AM ]
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A lot of the weaponry does bear a striking similarity to UT2004 weapons. The RG reminds me a lot of the shield gun.

But then if they'd gone for the Q3 simplistic look, the single player would have featured people running round with cartoon weapons. Woulda killed the buzz.

Mebbe we'll see some bonus material being released with game patches, like alternative weapon sets.

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