Page 3 of 9
Posted: Mon Oct 17, 2005 4:10 pm
by Foo
Posted: Mon Oct 17, 2005 4:26 pm
by Don Carlos
great vids!!!
Posted: Mon Oct 17, 2005 4:32 pm
by iMoose
Wow. Great job on the vids.
Posted: Mon Oct 17, 2005 4:37 pm
by hemostick
Don Carlos wrote:Sandstorm looks like a map for winners
It makes me think of ztn's Quake 2 maps for some reason

Posted: Mon Oct 17, 2005 4:42 pm
by Duhard
hemostick wrote:It makes me think of ztn's Quake 2 maps for some reason

I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
Posted: Mon Oct 17, 2005 5:35 pm
by p0rn_star
Lo, rail 75 or 100 damage ?
Posted: Mon Oct 17, 2005 5:37 pm
by Eraser
Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.
Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.
I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)
Posted: Mon Oct 17, 2005 5:37 pm
by Fjoggs
100 damage
Posted: Mon Oct 17, 2005 5:38 pm
by p0rn_star
Fjoggs wrote:100 damage
damn, 100 is shit !!
Posted: Mon Oct 17, 2005 5:41 pm
by Don Carlos
p0rn_star wrote:Fjoggs wrote:100 damage
damn, 100 is shit !!
no way dude, 100 is needed

Posted: Mon Oct 17, 2005 5:42 pm
by p0rn_star
nah .. 75 is fair .. too ez to camp with rg
Posted: Mon Oct 17, 2005 5:43 pm
by +JuggerNaut+
Duhard wrote:hemostick wrote:It makes me think of ztn's Quake 2 maps for some reason

I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
Posted: Mon Oct 17, 2005 5:45 pm
by Eraser
tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)
Posted: Mon Oct 17, 2005 5:45 pm
by Eraser
+JuggerNaut+ wrote:Duhard wrote:hemostick wrote:It makes me think of ztn's Quake 2 maps for some reason

I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
First time I loaded that map I tried to shoot the bird :icon32:
Posted: Mon Oct 17, 2005 5:50 pm
by reefsurfer
The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:
Seen the videos, those footstep sounds are TERRIBLE!

Posted: Mon Oct 17, 2005 5:53 pm
by ppp
Sandstorm does look familiar somehow.
I like the 'back to brown' - proper quake colouring

I always hated too much eye candy.
May dust off the Radiant manual and get back in mapping again.
That Zombie guy is one lucky sob
Posted: Mon Oct 17, 2005 5:55 pm
by reefsurfer
zombie, how is the jumping... does it feel and work like Q3?
Can you obtain more speed etc?
I love how they have moved away from the regular BluevsRed flag thingy... OrangevsGreen is so much prettier! :icon25:
Posted: Mon Oct 17, 2005 5:57 pm
by Grudge
To be honest, the MP maps look just like Q3 maps.
Posted: Mon Oct 17, 2005 6:00 pm
by reefsurfer
Grudge wrote:To be honest, the MP maps look just like Q3 maps.
Disagree... thye look much more Doom3 to me.. q3 maps to me always have alot of flashing rails, purple colors,lava and castles...
These levels look brown,dark and metalic... (remove the brown and you have Doom3)
Posted: Mon Oct 17, 2005 6:00 pm
by o'dium
I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...
Anyways, whats with the arms? Has this guy fell from his mech or what?
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]
Posted: Mon Oct 17, 2005 6:01 pm
by R00k
He's got a regen powerup or something.
Posted: Mon Oct 17, 2005 6:06 pm
by o'dium
R00k wrote:He's got a regen powerup or something.
No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...
Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya
Shame to see a lack of mega health jump

No more mega ownage then

Posted: Mon Oct 17, 2005 6:07 pm
by DooMer
Yeah it does that when you change the fov above 90 I believe.
Posted: Mon Oct 17, 2005 6:09 pm
by o'dium
DooMer wrote:Yeah it does that when you change the fov above 90 I believe.
Ahh i see, so its the fov? I dont mind if its because of something "I" do, weapons go crazy in all games with different FOV.
Thanks dudle.
Posted: Mon Oct 17, 2005 6:10 pm
by R00k
Yea, once I crank the FOV up I doubt I will be drawing the arm/weapon anyway. I'm sure I will for a little bit, just to check out the animations - like the LG - but it won't last.