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Topic Starter Topic: Quake 4 Parallax Mapping

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 10-31-2005 04:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Apparantly some fancy graphics thing.

Dunno if this screenshots works, if not, click here
[lvlshot]http://cerberus.gamershell.com/screenshots/9122/192661_full.jpg[/lvlshot]

Quote:
Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX


download:
http://www.gamershell.com/download_11343.shtml




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Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 38064
PostPosted: 10-31-2005 04:51 AM           Profile   Send private message  E-mail  Edit post Reply with quote


IC. It adds actual depth to surfaces. Cute.



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 10-31-2005 05:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah I think it's the same sort of technology that Epic has been pimping in their UE3 tech.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-31-2005 05:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


fear uses this for the buletholes, no ?



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 10-31-2005 06:02 AM           Profile   Send private message  E-mail  Edit post Reply with quote


No entry found for bulet.

Did you mean bu let?
Suggestions:
bu let
bu-let
bullet
Blet
blurt
billet
belt
Bulti
Buolt
bleat
built
bulti
Budlet
BLT
blued
ballet
bolete
boleti
bulled
burled
Belute
Blite
BLit
Balt
blat
bled
blot
bolt
bullate
Boulter
Burletta
buret
culet
Blote
blate
baled
Bluey
bluer
bluest
bluets
bluey
Butler
butler
bullets
Belate
Blue
Bute
blue
bute
Balter
blent
blest
bolter
boule
Bultel
Bultow
bultow
sublet
Ablet
Butte
LET
bet
blunt
but
butte
let
-let
B lutea
bul.
bdle.
bet.
bullet's
bullets'
but-

:p




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-31-2005 06:04 AM           Profile   Send private message  E-mail  Edit post Reply with quote


shut it homo



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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 10-31-2005 07:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Whatch out, Eraser. MKJ hase an RALE GUN! :icon30:




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 10-31-2005 07:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


joo misd too typoes1
eraesr adn mjk!
mjk ies aye clasic!




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The Afflicted
The Afflicted
Joined: 18 Oct 2005
Posts: 519
PostPosted: 10-31-2005 01:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


I guess I'm blind I really don't see any difference besides that one gray area on the yellow stripe.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 10-31-2005 01:43 PM           Profile   Send private message  E-mail  Edit post Reply with quote


the yellow stripe is also slanted in the second shot (pur sang the surface of the polygon).
the indentation beneath it it also more 3d than the original shot, and the one beneath that even more so



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Last edited by MKJ on 10-31-2005 01:44 PM, edited 1 time in total.

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straight at you
straight at you
Joined: 18 Dec 2000
Posts: 27931
PostPosted: 10-31-2005 01:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Look at the angles in the wall. That's where it's most obvious.




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