Quake3World.com Forums
     Quake 4 Discussion
        Quake 4 Point Release 1.3 Preview


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake 4 Point Release 1.3 Preview

Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 07-28-2006 09:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image

Ritualistic Quake 4 Point Release 1.3 Preview [ Link ]

Quote:
The version 1.3 point release for Quake 4 is set to ship with a copious amount of new content for the game, including several original maps and game modes created by Ritual Entertainment. For this feature, we sat down with two of the level designers involved in the project, John "HAL9000" Schuch and Todd "Mr.CleaN" Rose, for some comments on their creations, and have a bunch of exclusive screenshots, too!


Source: [ Shacknews ]

----------

PlanetQuake4 Quake 4 Point Release 1.3 Preview [ Link ]

Quote:
Earlier this month, PlanetQuake4.net had the opportunity to preview a test build of the Quake4 1.3 Point Release, which will be released in the coming days. Our preview of this extensive update to Quake 4 includes a look at the new gametype "Deadzone", the "Buy Mode" game option, the updated multiplayer physics, and performance enhancements.


Source: [ ESReality ]

----------

Some information taken from comments SyncError made in the Q4 Preview thread at ESReality.

Quote:
- Please take note that NO fixes are mentioned. The article focuses on gameplay changes and additions, but that obviously does not mean that bug fixes aren't in 1.3 -- they just are more of a given and usually not news worthy in articles.

- And with it, the return of lava in basemaps. =) (Referring to the dm2 Remake that will be in PR 1.3)

- Hyperblaster has been adjusted.

- 6 of the old weapons have been adjusted.

- Yes, bridge to rail is very doable now. (Referring to dm6 Remake & Q4 changed movement)

- 1.2->1.3 Patch ~ 125mb
- Full 1.3 Patch ~ 250mb

- Rockets are faster, smaller and have greater knockback.

- r_forceAmbient is more robust and useful than either Q4MAXs, XBMs, GTRs, RA4s or Delta's ambient commands. Its low settings start with a much darker ambient light (r_forceAmbient 0.01) and scale up from there... this allows you to set a very dark environment and make full use of the glow paths on the brightskins, weapskins, item glows, etc. Not everyone will want to set theirs up visually that way, but I know many who prefer that and that is now possible. Luckily thanks to adding it to base, it will automatically be available to all mods who release a 1.3 compatible.




Last edited by Bugsy on 07-29-2006 04:13 PM, edited 4 times in total.

Top
                 

Grunt
Grunt
Joined: 29 Mar 2006
Posts: 62
PostPosted: 07-28-2006 09:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


They (rockets) have been.




Top
                 

Grunt
Grunt
Joined: 29 Mar 2006
Posts: 62
PostPosted: 07-28-2006 10:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Soon enough. =)




Top
                 

FragaGeddon
FragaGeddon
Joined: 16 Sep 2000
Posts: 16007
PostPosted: 07-28-2006 10:27 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Can't wait for this.




Top
                 

It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 07-28-2006 11:16 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Sounds like a nice patch, looks like they finally listened to the community. And all it took was a syncerror to set the wheels in motion. ;)

Just wonder if this will really bring new people to the game... the casual players are long gone.




Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 07-29-2006 06:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


I have stuck with my quake 4 from before it came out. I know it will be the game. pfft its name says it all QUAKE



_________________
|-----|


Top
                 

Recruit
Recruit
Joined: 11 Jul 2006
Posts: 9
PostPosted: 07-29-2006 06:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


great!




Top
                 

The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 07-29-2006 07:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Prediction 1:
1.3 will rock, and I will love it. :icon25:


Prediction 2:
Nerds on the Internet who barely PLAY quake 4 will take all of sixteen seconds to examine 1.3 before announcing that it's still not what they wanted.




Top
                 

Elite
Elite
Joined: 06 May 2002
Posts: 10443
PostPosted: 07-29-2006 07:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


i predict a spike of players for about 5 hours then back to DEAD...



_________________
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...


Top
                 

Veteran
Veteran
Joined: 09 Feb 2005
Posts: 167
PostPosted: 07-29-2006 01:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


The new maps are from Ritual Entertainment, and the mappers' names ought to be familiar - Mr. CleaN and HAL9000. Article including commentary from them on the new levels and 14 screenshots at Ritualistic

Not sure about this item buying business but this DeadZone mode might be interesting.




Top
                 

One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 07-29-2006 03:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


sweet




Top
                 

The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 07-29-2006 05:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


I played some of Mr.Clean's Q3 maps, like, forEVER. Mutually Assured Destruction and Bitter Embrace were amazing.

Let's hope he's got the same chops for Q4 as he's had for Q2-Q3..




Top
                 

The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 563
PostPosted: 07-29-2006 06:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


-




Last edited by Ganemi on 04-06-2023 06:46 PM, edited 1 time in total.

Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 07-30-2006 05:43 AM           Profile   Send private message  E-mail  Edit post Reply with quote


hal9k is working with them? thats pretty cool



_________________
Image


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 07-30-2006 04:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Good to hear that more former Q3W'ers are working on this.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 07-30-2006 07:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


will 7/31/06 be the day we get 1.3?



_________________
|-----|


Top
                 

The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 07-30-2006 09:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


I hope so, cos that's tomorrow.. but why would you think that date? :paranoid:




Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 07-31-2006 05:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


is the last day of the month and a few days b4 qcon



_________________
|-----|


Top
                 

Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 07-31-2006 06:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


Today is July 31.. put the 1 in front of the 3 & you have 1.3 !! :D




Top
                 

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 07-31-2006 06:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(




Top
                 

oh yeah!
oh yeah!
Joined: 25 Jan 2001
Posts: 3207
PostPosted: 07-31-2006 07:38 AM           Profile   Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(


Sorry to hear you won't be playing 1.3 then.




Top
                 

xchaser
xchaser
Joined: 04 Dec 1999
Posts: 1946
PostPosted: 07-31-2006 08:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quake 4 1.3 Point Release
(Major News: Q4)Posted by SyncError @ 11:57 EDT, 31 July 2006 - iMsg
The Quake 4 1.3 Point Release is being released today. More information coming soon.

UPDATE: All QuakeCon 2006 Quake 4 tournaments will be using the 1.2 Point Release due to the limited amount of time available for players to adjust to the new gameplay changes, however, all BYOC servers will be running the 1.3 Point Release, so it is suggested that everyone patch to 1.3 except for those who may wish to keep a separate 1.2 copy for use of practicing prior and during the tournament.





Watch this space !

http://www.esreality.com/?a=post&id=1157404



_________________
|-----|


Top
                 

The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 563
PostPosted: 07-31-2006 03:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(


I'm glad I'm not the only one who thinks Q4's graphics are eyesores.




Top
                 

social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 07-31-2006 05:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Mr. Clean FTW




Top
                 

Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
Posts: 849
PostPosted: 07-31-2006 05:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(


I wouldn't say "impossible" =/




Top
                 

The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 07-31-2006 10:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Mr.Clean's = happy.

"Stroyent Red" is god's punishment for an evil world, but "Stroggenomenon", "Firewall" and "War Forged" are great maps.




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 08-01-2006 12:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(


i only tried retrotrpobposije and i think it looks ok. the contrast and sharpness (plained :icon32: ) is still too much though, like with any other q4 map. but the gears and glass look nice.

oh and you got your liquids, why not focus on that! :p



_________________
Image


Top
                 

The Afflicted
The Afflicted
Joined: 12 Dec 2005
Posts: 859
PostPosted: 08-01-2006 04:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Which map has water or is it just lava?




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 08-01-2006 05:42 AM           Profile   Send private message  E-mail  Edit post Reply with quote


dm2 has water near the red armor



_________________
Image


Top
                 

Insane Quaker
Insane Quaker
Joined: 06 Sep 2002
Posts: 399
PostPosted: 08-01-2006 10:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


really ugly water, doesnt splash nor does it water sounds. lava isnt a real liquid either.
both are just some nice looking textures added as patch or something.




Top
                 
Quake3World.com | Forum Index | Quake 4 Discussion


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.