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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 08-02-2006 09:02 PM           Profile   Send private message  E-mail  Edit post Reply with quote


What ever happened to binding a seperate key for each gun ;o




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The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 08-03-2006 07:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


I just re-arranged keys or added keys for fave weaps.. Like using "1" for shaft, "E" for RG, etc.. I haven't used actual scriptable events (switch to grenades and fire then switch back to rocket) since early Q2.




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Insane Quaker
Insane Quaker
Joined: 06 Sep 2002
Posts: 399
PostPosted: 08-03-2006 04:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


[hint]GT-R has 4 userdefined buttons (up/down commands)[/hint] :)




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Quake Addict
Quake Addict
Joined: 13 May 2000
Posts: 1794
PostPosted: 08-03-2006 04:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


This is so far what i got:

//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"

After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"



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Recruit
Recruit
Joined: 03 Aug 2006
Posts: 5
PostPosted: 08-03-2006 08:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


this sucks i bougth quake 4 but i have to buy a new video card wortf 50!! lol




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 08-04-2006 07:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


I thought Q4 was stillborn?




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Grunt
Grunt
Joined: 22 Dec 2005
Posts: 54
PostPosted: 08-10-2006 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


D'Artagnan wrote:
This is so far what i got:

//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"

After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"


I have all of my weapons bound to my keys. My question is, after they added this new weapon, what impulse goes with this weapon in order to bind it to the key of my choice.

Example
DarkMatterGenerator is _impulse9

NewGun = _impulse what?

Hope that made some sense.
I'd love to try the new weapon, just can't until I assign it a key in my config. :tear:




Last edited by Absolut on 08-10-2006 03:45 PM, edited 1 time in total.

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Trainee
Trainee
Joined: 23 Dec 2005
Posts: 26
PostPosted: 08-10-2006 03:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


scourge34 wrote:
I thought Q4 was stillborn?


Q4 is born again. ;)




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The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 08-10-2006 03:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


B3AST wrote:
Q4 is born again. ;)


Amen. :icon31:

Oh, and the Napalm Gun is "_impulse10" ...




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The Illuminated
The Illuminated
Joined: 12 Jan 2003
Posts: 1545
PostPosted: 08-10-2006 04:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


speaking of the napalm gun, is it only on certain new maps?




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The Illuminated
The Illuminated
Joined: 30 Nov 1999
Posts: 1665
PostPosted: 08-10-2006 05:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, the Napalm Gun is only on certain maps.




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Grunt
Grunt
Joined: 22 Dec 2005
Posts: 54
PostPosted: 08-11-2006 03:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


GODLIKE wrote:
B3AST wrote:
Q4 is born again. ;)


Amen. :icon31:

Oh, and the Napalm Gun is "_impulse10" ...


Thanks, got it working now.



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