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Topic Starter Topic: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Gibblet
Gibblet
Joined: 24 Dec 2005
Posts: 14
PostPosted: 11-17-2007 10:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


The Q4 mod, GameType Revolution is releasing a 1.4.2 compatible version soon.

What is GTR? - http://gtr.quakedev.com/wiki/index.php/Main_Page
Teaser video - http://www.quakeunity.com/file=2563
GTR site - http://gtr.quakedev.com

"GTR will come with so many new features and changes, I can't count them all here..
Just to name a few":

Features and Changes
- Uncountable code optimizations to improve performance, stability and network traffic.
- Improved unlagged code to work together with si_fps.
- Lots of new models and modelspecific sounds for nearly every model.
- All models now available in all teams due to the..
- New proskins for all models and for both teamgames(red/blue) and FFA/duel games(green)
- New brightskins(2 colors + intensity changeable) available for those who are not satisfied with the proskins.
- Improved weaponeffects + scaleable detail level.
- Freezetag gametype, the original way of Freezetag.
- New playerlean (not q4 1.4.2 style, way better), it is actually useful now.
- Q3 style footsteps, no ugly footsteps when strafing left/right.

-Completely rewritten a lot of things from scratch to improve performance and add more options:
- New menu with all settings you could want to change including quickinfos for most of the settings, a cool new ingame browser and much more.
- New scoreboard system to remove the lag when opening it and improve performance.
- New hud system, which eases creation of new huds, custom huds available via hud_style, including 4 huds to choose from: gtHud, classicHud, ospHud, cpmaHud. And a lot of new options so hud writers have more comfort, like native support for railsafe colors. (there is a color value calculated and a floating point number which shows how many railhits you can take)

- More comfortable chatting features.

- GTX (GameType eXtreme), a new gamemode with cpm like movement.
- Better weaponswitch time in GTR & GTX, the time needed to switch is now faster and equal on all weapons.
( BaseQ4 gamemode stays original as always).

- Support for movie creation mod.
- A small mappack featuring 5 midair maps and a couple of dm/tdm maps.

- Traineemodes (one weapon only games, midair, instagib and defrag/freestyle) improved and made gamemode specific.
- Improved support for custom gamemodes.


"And we are very proud to announce, that we now have an excessive gamemode included, which has been written by the authors of the original quake 3 excessive plus.cfg ( flex1'ko, hq'ko and mow.Q! )"

"And the famous k[] clan (killing obsession) is going to create a Q4 excessive plus community based on GTR. Soon there is going to be more information on this topic."



Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:



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Unquantifiable Abstract
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Joined: 31 Dec 1969
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PostPosted: 11-23-2007 12:24 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Looks good :)




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Commander
Commander
Joined: 15 Nov 2006
Posts: 129
PostPosted: 11-23-2007 12:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:

It plays just like VQ3 then? You mean CPM, not CPMA...

CPM is defined by more than just the movement btw.




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Gibblet
Gibblet
Joined: 24 Dec 2005
Posts: 14
PostPosted: 11-23-2007 04:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


AnthonyJ wrote:
Quote:
Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:

It plays just like VQ3 then? You mean CPM, not CPMA...


I was quoting what the author said - hence the quotes.



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Pestilence
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Joined: 25 Mar 2002
Posts: 15638
PostPosted: 11-23-2007 04:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, since they were talking about the movement, either would do just fine.




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Gibblet
Gibblet
Joined: 24 Dec 2005
Posts: 14
PostPosted: 11-23-2007 04:22 PM           Profile Send private message  E-mail  Edit post Reply with quote


Scourge wrote:
Well, since they were talking about the movement, either would do just fine.


Yeah. There IS faster weapon switching though to. :)



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Commander
Commander
Joined: 15 Nov 2006
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PostPosted: 11-24-2007 03:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Scourge wrote:
Well, since they were talking about the movement, either would do just fine.


CPMA is the mod, but it contains multiple gameplays. CPM is the gameplay which has the movement style Bandit is copying. CPMA != CPM.




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Recruit
Recruit
Joined: 09 Dec 2007
Posts: 7
PostPosted: 12-12-2007 05:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


This looks great, will definately download once available. Thank you for your efforts!



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Recruit
Recruit
Joined: 28 May 2010
Posts: 1
PostPosted: 06-14-2010 02:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


I will know, I thank for the information.




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 06-15-2010 12:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Posted from the Ukraine. Spam bot or real human being? Stay tuned!




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Your Daddy
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Joined: 20 Feb 2000
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PostPosted: 07-21-2010 09:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I judge as spambot.



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