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i like to program
i like to program
Joined: 16 Dec 1999
Posts: 6899
PostPosted: 07-02-2006 02:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Foo wrote:
inolen wrote:
This is made by the same people who did Q3F and ET, they know how to make a class based game.. Also, I played it at E3, and it was in fact the shit. And Riddla, there isn't a big enough rolleyes for the "doom3 engine is a turd" comment.


TBH that seemed a pretty strong point.

The Dynamic light system in the game sucked all the horsepower away from improvements in other areas and resulted in games that didn't look particularly hot next to their peers, were limited to being quite dingy in atmosphere, and bore a distinct lack of robustness and flexibility in the very area it was focusing, the lighting.


You're focusing your attention on a single aspect of how they used the engine for Doom3.




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Timed Out
Timed Out
Joined: 02 Aug 2000
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PostPosted: 07-02-2006 03:14 PM           Profile   Send private message  E-mail  Edit post Reply with quote


inolen wrote:
You're focusing your attention on a single aspect of how they used the engine for Doom3.


I guess, but I tend to look at things in terms of what it's meant to the end games and how it stands amongs its peers. On a technical level I'm ignorant of the inner workings of the engine itself. But I think the only meaningful gauge of an engine's value is what it can be used for, and the D3 engine looks to be a one-trick pony that ended up not even doing particularly well at the one thing it was attempting.

D3 ended up dingy, flat, and IMO not that good looking or high performance. Q4 ended up comparable to D3 in terms of performance and looks.

From a modding perspective, taking the editor into the game itself feels like a complete hackjob, and only really served to retard the progress already made with the map editors back into the dark ages.

In terms of flexibility, the outdoor areas in Q4/D3 looked like utter shit.

For ET... I'll wait and see what they've managed to do before judging but my general opinion of the D3 engine is already fairly well formed. A lot of the talk given in interviews about QW's outdoor lighting and the terrain systems/methods all seem to be politely saying 'we found a way around all the limitations of this engine'. So the jury's out.




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Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
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PostPosted: 07-03-2006 05:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
same people that did RtCW MP


That was Nerve. :]




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
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PostPosted: 07-04-2006 11:27 PM           Profile   Send private message  E-mail  Edit post Reply with quote


He means ET i think ;)



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Gibblet
Gibblet
Joined: 18 Jul 2006
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PostPosted: 08-08-2006 04:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


The game will suck. I had high hopes for this until I saw some moving footage. Nothing will come close to the immortal Q3 in terms of feeling or hardcore-ness, no matter how pretty.




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Eye-like balls
Eye-like balls
Joined: 08 Feb 2005
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PostPosted: 08-09-2006 05:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


This isn't supposed to be like Q3, it's supposed to be like ET. I think it'll do just fine in that respect.




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Warrior
Warrior
Joined: 26 Feb 2005
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PostPosted: 08-09-2006 06:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's like saying I'm not buying this game cause it plays nothing like Black and White 2!

Z




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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 08-09-2006 07:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


Zombie13 wrote:
That's like saying I'm not buying this game cause it plays nothing like Black and White 2!

Z


wait, you mean it doesn't?

*scratches etqw from amazon wishlist*




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Recruit
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Joined: 07 Aug 2006
Posts: 8
PostPosted: 08-09-2006 03:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
1. Doom 3 sucked ass.
2. Quake 4 sucked ass.
3. Carmack doesnt give a fuck about anything but making toy rockets now.
4. id no longer communicates with the community like it once did; now we're all just dollar signs.
5. You cant polish a turd of a game engine.

feel free to continue...



why the fuck are you still a mod of the quake4 forum if you think the game is shit? who needs a stoopid cunt like you makin threads of woe about id games, then moddin a forum you could give 2 fucks about. have you always been a fuckin retard? im tellin you bro, you're the only turd here. you should flush yourself right away.




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Timed Out
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PostPosted: 08-10-2006 03:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I like this thread cause it's a good lightning rod for the negative speculation.



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Trainee
Trainee
Joined: 19 Nov 2005
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PostPosted: 08-10-2006 04:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:
1. Doom 3 sucked ass.
2. Quake 4 sucked ass.
3. Carmack doesnt give a fuck about anything but making toy rockets now.
4. id no longer communicates with the community like it once did; now we're all just dollar signs.
5. You cant polish a turd of a game engine.

feel free to continue...


well...
you can't calculate things like that,
your lightmotive is 'everything sucks'.. ccc
take a prozac?? :p




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Trainee
Trainee
Joined: 19 Nov 2005
Posts: 45
PostPosted: 08-10-2006 04:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


btw ET:QW looookss and sounds (by ideas) really good,..
i don't like tf/cs-style games but this is the one game with wich i'll give that genre a try




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Just another Earthling
Just another Earthling
Joined: 20 Jul 2001
Posts: 12932
PostPosted: 08-13-2006 01:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
doom3 and quake4 were ok, but they weren't really 'fun'. I think quakewars will break this




:icon14:

I do really hope so phantasmagoria :icon17:



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The Afflicted
The Afflicted
Joined: 12 Dec 2005
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PostPosted: 08-14-2006 04:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


We're all going to buy it anyhow. Why fight the inevitable?




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Joined: 06 Sep 2006
Posts: 3
PostPosted: 09-06-2006 03:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm not going to buy it.




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The Afflicted
The Afflicted
Joined: 12 Dec 2005
Posts: 859
PostPosted: 09-06-2006 03:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


Wils,

I run a free service to server admins for url redirection:
http://turkeyfiles.escapedturkey.net/

Any idea how big the average custom map for ET:QW will be?

Thank you. :)




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Joined: 06 Sep 2006
Posts: 3
PostPosted: 09-06-2006 03:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Couldn't give you an average for something like that. An unrealistic minimum size (map using an existing megatexture with no custom textures) would probably be about 25mb in a compressed pk4.

A badly packed fully custom map with all the bells and whistles could potentially be anything upwards of 500mb, but I would imagine a map like that would have to be what is technically termed 'a bit fucking good' to be worth the download/hosting.




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The Afflicted
The Afflicted
Joined: 12 Dec 2005
Posts: 859
PostPosted: 09-06-2006 03:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


I set the system to allow up to 500mb filesize uploads, if it needs even more I can raise it higher. The machine is 100mbit unmetered, so bandwidth up/down is not a concern.

My second question is what style will the url redirect use?

The latest Quake 4 patch made it so you only have to use an asterick to get all redirect to work properly:

net_serverdownload "2"
net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
net_serverDlTable "*"

Before with net_serverDlTable (such as still is the case with Doom 3) you had to specify each file:

et_serverdownload "2"
net_serverDlBaseURL "http://turkeyfiles.escapedturkey.net/doom3/"
net_serverDlTable "base/filename,pk4;base/filename.pk4;base/filename.pk4"

Thank you. :)




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Timed Out
Timed Out
Joined: 02 Aug 2000
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PostPosted: 09-29-2006 01:20 PM           Profile   Send private message  E-mail  Edit post Reply with quote


When odium uses 'we' and 'us' he's referring to 'idiots', of which he is a member and has tenure.

Nothing to do with Us.




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Joined: 23 Oct 2006
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PostPosted: 10-24-2006 04:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


I personaly did not like the "Doom 3 engine" in doom 3 or Q4...i was hoping for a Uber Q4 crazy Engine...for quake...i personaly...would have rather played Q4 in the Q3 engine...




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Trainee
Trainee
Joined: 11 Aug 2005
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PostPosted: 11-03-2006 08:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


reasons to adopt this game
fuck bf
this is the original



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PostPosted: 11-16-2006 05:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


well seeming im a huge fan of thr id company an i v played doom an quake since i was 3 i say that in my the rock doom 3 defintly dous not suck in the least or quake 4 :rtcw:




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Joined: 06 Jan 2007
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PostPosted: 01-06-2007 11:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


alguienabla español?




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Faded Dream
Faded Dream
Joined: 09 Jan 2000
Posts: 8542
PostPosted: 01-17-2007 08:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I actually enjoyed quake 4 more than half-life 2. Won't argue the doom 3 bit though.



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Warrior
Warrior
Joined: 19 Oct 2005
Posts: 94
PostPosted: 01-29-2007 12:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hay guys, what's going on in this forum? :cool:




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