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Topic Starter Topic: Enemy Territory: Quake Wars Beta 2

Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 08-03-2007 07:54 AM           Profile Send private message  E-mail  Edit post Reply with quote





Last edited by Bugsy on 08-30-2007 01:07 PM, edited 11 times in total.

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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 08-03-2007 08:56 AM           Profile   Send private message  E-mail  Edit post Reply with quote


lol, FP isn't a steaming pile of shit these days... Cool...

Image

I hope the sound cutting out over each other is fixed, its so annoying... Oh yeah and I hope the games smoother, etc. :(




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 08-03-2007 09:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


Time for the next round. And as an addendum for the scare it's 20.000 additional keys.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-03-2007 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Still a steaming pile of shit for me... 25 minute wait time still before I can even start to download.

Valley should be a fun map.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 08-03-2007 10:02 AM           Profile   Send private message  E-mail  Edit post Reply with quote


its a lot better, the new map is waaaaaaaay better. Visuals are nicer too and the terrain all seems to blend, i dunno it just doesn't stick out as much as sewer did.

The new sounds are great, so much better.

That said, it still feels a bit wibbly wobbly. Its still hard to hit anything when moving, or when ITS moving... Its Quake but with real world weapon spread, better than the last beta but still...

I couldn't get my own private home game with bots to load, and seeing as half the commands are still stripped out (like map ffs), I couldn't really be bothered. I'll try at the weekend.

But yeah, in short, a LOT better, but still has some ways to go.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 08-03-2007 10:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Oh, ok, offline play isn't in this version. Just so you all know. Its in future update...............................




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leilei
leilei
Joined: 05 Mar 2007
Posts: 102
PostPosted: 08-03-2007 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


i hope the invisible players bug is fixed




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-03-2007 12:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


I have 0:03:21 left before I finish downloading for the last 10 minutes. WTF?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-03-2007 03:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some screenshots:




I'm amazed at how much smoother it runs. I actually kill what I aim at. Sounds are quite nice, explosions, gunfire, even jumping sounds better. Didn't get too much time to play it just yet. I'll be online later tonight... 9:00 Eastern.




Last edited by obsidian on 08-06-2007 12:24 PM, edited 1 time in total.

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leilei
leilei
Joined: 05 Mar 2007
Posts: 102
PostPosted: 08-03-2007 09:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


sniping on this as gdf is suddenly funner than railgunning as strogg




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 08-03-2007 10:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


seems aight. new hud icons and shit seems better. I don't understand the map yet. All I know is the gdf have to build the bridge. They couldn't build it when I played, so the rest of the map is a mystery to me.




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Aneurysm
Aneurysm
Joined: 10 Dec 1999
Posts: 12260
PostPosted: 08-05-2007 01:34 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Played some last night, I like it. 4 objectives on the map. They fixed it so you unlock everything faster. I was able to get all the upgrades for constructor.

DooMer, you playing much? We miss your l33t medic skills.




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 08-05-2007 10:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


yeah, ive been playing all night. games 2ez




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Aneurysm
Aneurysm
Joined: 10 Dec 1999
Posts: 12260
PostPosted: 08-05-2007 10:19 PM           Profile   Send private message  E-mail  Edit post Reply with quote


owned.

I'll be playing tomorrow night.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 08-06-2007 08:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


is there a torrent for this yet? fucking fileplanet standalone download tool and serverqueue. seriously, wtf




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 08-06-2007 09:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Like the mininova and gameupdates torrent link in the first post?




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 08-06-2007 09:19 AM           Profile   Send private message  E-mail  Edit post Reply with quote


:olo: sorry :(




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Warrior
Warrior
Joined: 30 Mar 2006
Posts: 81
PostPosted: 08-06-2007 12:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


If anyone is interested in playing with the bots offline, there is a workaround that seems to do the job just fine.

More information here & here.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 08-07-2007 03:12 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Hmmm... Thanks for the tip.




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16498
PostPosted: 08-07-2007 09:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


It's a bit more responsive. I was sniping Stroggs from quite a distance with the assault rifle and some sounds are improved. They just need to fix the vehicle jerkiness and some of the weapon sounds on the new gunships.
Also, I seemed to be getting annoying split-second freezes every minute or so, most likely due to lag. I was playing on a good server but I think PB may have been the cause.
Also, I thought this beta would add Valley, not replace Sewer :/




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 08-07-2007 09:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


You thought wrong




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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 08-11-2007 12:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Captain Mazda wrote:
Also, I seemed to be getting annoying split-second freezes every minute or so, most likely due to lag.


been getting the same, and frequent crashes - but the game 'feels' better otherwise. the ground vehicles are still pants.




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The Illuminated
The Illuminated
Joined: 14 Oct 1998
Posts: 1999
PostPosted: 08-21-2007 08:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


What do you guys think of ET so far? Any good? Worth playing in beta?




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 08-21-2007 08:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Its pretty awesome, but I think the map featured in the last beta was better. A lot more spam going on in this one. Definitely worth playing if you can get in.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-21-2007 01:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've been testing offline play this week, and even the bots are pretty amazing. Simply the best AI in any game to date. They will complete objectives, drop deployables, drive vehicles and use all their class specialties. It's really hard to distinguish between bot and human player.

I've had bots flank me from behind. I've been back-stabbed by disguised covert-ops/infiltrators a few times, enough to make me shoot my own guys just to make sure they aren't an enemy team member trying to sneak up on me. :paranoid:




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 08-22-2007 08:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, bots straight on are pretty indistinguishable from human players. But the nasty things humans do just can't be emulated by them. Like taking the dinghy and attacking the strogg from behind or using that godawful strogg sniping spot. Up close they are however, very well done. :up:




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 08-22-2007 01:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


hmmm... I thought the bots were super easy on even the hardest difficulty.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-22-2007 03:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Okay then, Mr. Rambo Medic.




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