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Topic Starter Topic: A new map in the works.

rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 02-23-2005 07:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image
Image

CHURCH.
by: Lord_Behemoth




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 02-23-2005 01:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


Whoa, cool... for QUAKE III?




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 02-23-2005 01:30 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Looks Quake I-ish to me. :ninja:




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Faded Dream
Faded Dream
Joined: 09 Jan 2000
Posts: 8542
PostPosted: 02-23-2005 03:19 PM           Profile   Send private message  E-mail  Edit post Reply with quote


holy shit....



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rejected
rejected
Joined: 08 Mar 2003
Posts: 6782
PostPosted: 02-24-2005 04:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


sorry, its for D3.




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 02-24-2005 12:55 PM           Profile   Send private message  E-mail  Edit post Reply with quote


As a Doom 3 map it's not very impressive then. :paranoid:




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Back & Forth
Back & Forth
Joined: 12 Feb 2005
Posts: 201
PostPosted: 02-24-2005 06:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


well, simple geometry, but effective atmosphere.

it could shape up to be really grand.




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 02-25-2005 01:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's DOOM 3? :dork:

Ummm OK. I was beginning to change my opinion from QUAKE III to QUAKE because of some of its ... older-looking features. Oh goodness.




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Faded Dream
Faded Dream
Joined: 09 Jan 2000
Posts: 8542
PostPosted: 02-25-2005 05:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote


still not bad, has penty of atmosphere, just missing some of the details you'd expect from something made via doom 3.



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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 02-25-2005 10:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


I take it you've got an 'uber machine' to play that becasue once you start adding more details to it you'll be kicking most peoples computers in the goolies..!! :p




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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 03-15-2005 06:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks like crap! :D



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 03-15-2005 06:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The lighting is a little off. I know you want to make a bright map, but if you use pointlights for those lamposts and center the original downward, it would look a lot better.

Also, you seem to have a LOT of lights intersecting, and that will kill performance. Try using one light for the sun, and then use the suns position to cast the light in the oposite direction, thus creating a nice sun light, but with minimal lights. The map will look bright, but dim, like a sunset, or dusk.

Try vewing the the iddev readme for info on all sorts fo tricks, or, you can jsut open the "monorail" map from doom 3 and see how they did the lights.

Mix ambient lights with good point light useage and a nice directional sun, and you will be on to a winner.

http://www.iddevnet.com/doom3/




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Gibblet
Gibblet
Joined: 14 Mar 2005
Posts: 11
PostPosted: 03-15-2005 08:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


It's definately a change from the dark d3 stock maps but needs some spicing up. Some round edges would go a long way



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Mercenary
Mercenary
Joined: 11 Feb 2005
Posts: 237
PostPosted: 03-15-2005 09:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


wow that looks really boring! :icon14:



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