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Topic Starter Topic: New Doom 3: Resurrection Of Evil Trailer

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 02-25-2005 08:29 AM           Profile   Send private message  E-mail  Edit post Reply with quote





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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44131
PostPosted: 02-25-2005 11:46 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Hey o'dium, good to see you back.
How are things?

Absolutely cool trailer btw. Looks like it's a lot more action packed and intense than the original Doom3.




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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-25-2005 12:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


A dark monitor and d3 screenies are not a good combination.



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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 02-26-2005 01:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


I really enjoyed that trailer.

The grabber is great. You can actually pick up cherubs (the flying baby things) and throw them around. Not to mention that the visual effects just surrounding the use of the grabber make it look cool.

Also, the new marine/technician/whatever you are in this one is very cool.

He's thinner/older than DOOM 3's marine, but still has that awesome vulnerability factor. Very true to the spirit of DOOM and fresh at the same time. The same can be said for his armor/uniform. It's very similar to the DOOM 3 set, but it is changed in color and it seems like the shoulders might be different, too.

Anyway, the game looks very cool. I look forward to it very, very much.




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Back & Forth
Back & Forth
Joined: 12 Feb 2005
Posts: 201
PostPosted: 02-26-2005 04:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


i still havnt had a chance to play much of doom3, although i did enjoy what i have played.

this however, does look quite good.




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Bück Dich
Bück Dich
Joined: 21 Oct 2003
Posts: 6228
PostPosted: 03-05-2005 05:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


lol, gravity gun band wagon \o/.

I'm overjoyed the super shotgun is in this, i loved Doom3, and i doubt this will be a dissapointment, bring it on.




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 03-05-2005 07:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
lol, gravity gun band wagon....
What's even funnier is that they were using it as a development tool instead; ragdoll tossing anyone... (errr, that's ragdoll 'throwing' across the room..!)




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PostPosted: 03-06-2005 12:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


phantasmagoria wrote:
lol, gravity gun band wagon \o/.

I'm overjoyed the super shotgun is in this, i loved Doom3, and i doubt this will be a dissapointment, bring it on.


I was glad to see that as well. The SS owns in DOOM and Quake. That was my main weapon in Q2 multi. :D




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 03-06-2005 02:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Sure i'll get flames... But anybody else find ragdoll in doom 3 to just... Suck...?

Its like everything is the same weight or something? I can't describe it... Probably because its this early on a sunday and im late for work :dork:




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 03-06-2005 02:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


It's not great. Perhaps it'll be improved in the expansion?



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 03-07-2005 12:55 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Mogul wrote:
It's not great. Perhaps it'll be improved in the expansion?


I certaily hope they did because the object physics in Doom3 were pants compared to HL2.

Loved Doom3 though and I'm psyched for the expansion :D




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 03-07-2005 01:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Mogul wrote:
It's not great. Perhaps it'll be improved in the expansion?


I certaily hope they did because the object physics in Doom3 were pants compared to HL2.

Loved Doom3 though and I'm psyched for the expansion :D


they were even pants compared to Max Payne 2 :o

oh and whats the point of ragdoll death sequences when the bodies disappear after 2 seconds :(



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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 03-07-2005 01:43 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Thats what i was thinking.

Whats the point of giving us this cool gun to pick bodies up with and stuff, if the body will vanish before we even switch to the weapon? Do the demons suddenlys NOT start vanishing?

IMHO, they should of vanished after time, yes, to save on frame rate, but stayed there a while. And zombies should never vanish, only gib.

Remember when the zombies came back to life? THAT was awsome...




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 03-07-2005 07:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


I've not looked into it for D3 but I seem to recall RtCW had a cvar that you could set to stop bodies dissappearing on you, so I'd guess D3 has one. I think they implimented that dissappearing act for performance reasons rather than 'artist' ones (not sure if dead bodies polygons are culled from view - which they didn't do in RtCW).




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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 52132
PostPosted: 03-08-2005 10:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


That was really cool :|



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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 03-14-2005 10:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


I hate all ragdoll physics. I've never seen any that looked good.




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Gibblet
Gibblet
Joined: 14 Mar 2005
Posts: 11
PostPosted: 03-15-2005 08:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


I found those in HL2 were pretty good except I found the body moved to much from a simple pistol shot



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