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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-21-2006 01:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


So, I never actually cleared this game, so I thought I should fire it up. And so I did (mainly for mapping).

I'm in communications now or w/e, and so far this game is everything they said it is.
Monsterclosets, never-ending spawns behind your ass. "If I pick up that PDA i know 400 spiders will spawn".

Btw, those spiders... my god, boring. Just keep coming and coming.

End of rant.


btw, it looks hot as hell though.

(btw2, I liked RoE pretty much)

EDIT: my english suck.




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I nose it!
I nose it!
Joined: 28 Oct 2002
Posts: 17184
PostPosted: 04-21-2006 02:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


I thought Doom3 was awesome fun. I must have low standards, because so many people said it sucked.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-21-2006 02:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, It's alright. But it gets so repetive. It gets me on edge sometimes though.




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 04-21-2006 02:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


the way some of the monsters spawn in a few spots is stupid. You stand there and shoot them one by one.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-21-2006 02:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah excactly, the stupid spiders did that alot.




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 04-21-2006 03:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yep, that happens two or three times. But in Q4 the monster spawing isn't original at all either for the most part. In games like HL1 they've put much more effort into it. Like the way one of those green lightning shooting aliens busts open a metal door in three punches (somewhere in the beginning of the game). :) But then again, HL was awesome in almost all respects. :)




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-22-2006 03:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


It was dark, very dark. I had headphones on, and suddenly, this mean ass just busts out of nowhere, removing an entire wall.
I was scared, I need a hug. :(




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 04-22-2006 06:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


You gotta have the invincible space marine mentality. :icon26:




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 04-22-2006 06:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm just an ex-con gone straight trying to get my kids back..err I mean..

Seriously, that bersker powerup freaks me out. :P




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I nose it!
I nose it!
Joined: 28 Oct 2002
Posts: 17184
PostPosted: 04-22-2006 08:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Btw, best creature sound of doom3 imo is the mancubus, with the low rumbling growl.

Image




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 04-22-2006 09:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


i think the monitor mouth in roe wins best design.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 04-22-2006 10:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


DooMer wrote:
i think the monitor mouth in roe wins best design.


Until they messed it up... It was supposed to hide in walls then come bursting out at you, but instead it just spawned there for you to kill...




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FragaGeddon
FragaGeddon
Joined: 16 Sep 2000
Posts: 16007
PostPosted: 04-22-2006 10:39 AM           Profile   Send private message  E-mail  Edit post Reply with quote


[rant]
Well one thing I hate in multiplayer games is retarded spawning.
I found Call of Duty really bad for this.
Nothing like killing your enemy, then running to find another, but yet to have the guy you just killed, spawn right behind you.
Or having you spawn in the same spot 50 times over.
[/rant]




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Warrior
Warrior
Joined: 19 Oct 2005
Posts: 94
PostPosted: 04-22-2006 02:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


FragaGeddon wrote:
[rant]
Well one thing I hate in multiplayer games is retarded spawning.
I found Call of Duty really bad for this.
Nothing like killing your enemy, then running to find another, but yet to have the guy you just killed, spawn right behind you.
Or having you spawn in the same spot 50 times over.
[/rant]


search and destroy > all the other shitty gametypes




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 04-22-2006 03:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


I rather enjoyed it. Yeah there were some monster closets, so what. I enjoyed it anyway.




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 04-22-2006 04:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


I hoped to shoot 30 grunts and shotgun guys with one shot of my super shotgun in D3, but alas. ;) Still enjoyed the game though. For some reason it made a bigger impression to me than Q4 SP.




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16499
PostPosted: 06-05-2006 08:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Doom 3 - best ID game ever IMHO.

RoE :icon14:




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The Illuminated
The Illuminated
Joined: 14 Feb 2001
Posts: 1106
PostPosted: 06-06-2006 01:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


I replayed through the game very recently (a few weeks after doing Q4) and i enjoyed it much more than the first time in summer 2004 - back then I essentially quit before the delta labs.
Especially after playing q4 AND having memories of what to expect, i liked it more than q4 overall - it feels more consistant to me. And I like id's art direction much better :icon25:

I'll have to give RoE a shot.




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16499
PostPosted: 06-06-2006 12:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


RoE is a great game. I love the maps, the monsters, and the new style of gameplay, especially with utilizing invulnerability, quad damage, and slowing down time with The Artifact. However, the story is lacking and the ending sequence is horrible. I would've liked to see the original marine taking on the hordes of hell and I didn't like the skull heads replacing the Lost Souls. Lost Souls were one of the best enemies from Doom 3.

Also, you won't see vagaries and there are barely any trites and ticks as well. The awesome bosses that Doom 3 had have been downgraded to boring and easy Hell Hunters. The Maledict was awesome though.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 06-08-2006 08:06 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Oeloe wrote:
For some reason it made a bigger impression to me than Q4 SP.


Yeah for some reason that applies to me too.
I thought there were some really cool bits in Quake 4, but I haven't even got myself to finish it, while I did finish both Doom 3 and Ressurection of Evil :shrug:




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16499
PostPosted: 07-06-2006 10:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


bump cuz Doom 3 r0x




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Lifes owner
Lifes owner
Joined: 02 Feb 2002
Posts: 1300
PostPosted: 07-07-2006 02:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Doom3 is a fun game, but as fjogg pointed at, it's a bit too much repetitive, they wanted to make it the scariest game we ever played, well, it's some time really ridiculous, you exactly know what's going on if you reach the middle of the room or if you click that gui.

Anyway, global feeling was pretty good, Mars base attacked by daemons is very good and i like level design.



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Shambolic
Shambolic
Joined: 11 Apr 2000
Posts: 8026
PostPosted: 07-07-2006 03:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I never had a problem with Doom 3.
Even the monster closets were fine in my eyes as I saw them simply as an abstract game device rather than an unrealistic, overused gimmick.
Think about it, original Doom had monster closets all OVER the shop, and they were oftentimes the best bit of it.

A lot of people also complained that it was too long, but I found this idea bizarre considering the time it was released.
Publishers and developers were pushing hard for shorter titles with only one session's worth of gaming in them, and gamers were complaining about this, when out comes Doom 3 and says "RIGHT, we've had enough of this, here's some CONTENT for your cash!".

Okay, it's not the best game ever.
Okay, Half Life 2 was a more rounded experience.
Okay, id should have been braver and more experimental with the MP.

But it in no way can be called a BAD game.

And it DID have that special id "Something" when it came to movement and weaponry. No other game feels like an id game.

RoE I was undecided about. Yes, it had some cool stuff in it, but it was far too short in my eyes. After the monster-slaying marathon that was Doom 3, RoE was depressingly abrupt and I found myself resenting having paid full price for it. But then again, it wasn't developed by id, and you could tell from the get-go.
And they shouldn't have bowed to fan pressure and gotten rid of the whole flashlight-or-gun gameplay.
So what if it's not realistic? IT'S SUPPOSED TO BUILD TENSION.

As for Quake 4, I thoroughly enjoyed it, but it wasn't an id game. It felt more like Elite Force 2 with Stroggs.
There were some undeniably cool moments in it, and it was a rock-solid, balls to the wall carnage fest, but it wasn't an id game.
The stroggification of the player is one of the most memorable moments in recent gaming history, as is the drop pod insertion. But there was too much concentration on narrative and story (if that makes sense). It's a Quake game, I should be killing shit, not socialising with various stereotypical jarheads.

Oh, and the vehicles felt very out of place.

PS: I'm one of those people who wants id to revisit the original Cthulhu-esque Quake universe. Indeed, I think Quake 4 would have been a MUCH stronger title if id had done it themselves following this train of thought. But could such a version of Quake have been true to the original without Romero...?




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 07-07-2006 06:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


I personally think it's awesome. And the mp is really cool (if not "good"). Single player has amazing art direction. Awesome experience.



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This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost


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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 07-07-2006 08:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


I think a couple of things could have been done different, but overall, if you don't dwell on the monster closets etc. it's a pretty good game.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 07-08-2006 08:21 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Mat Linnett wrote:
And they shouldn't have bowed to fan pressure and gotten rid of the whole flashlight-or-gun gameplay.
So what if it's not realistic? IT'S SUPPOSED TO BUILD TENSION.


Well written post there Mat.
And that one bit, I wholeheartedly agree with. Everyone seemed to complain about the lack of a flashlight on a gun and I never understood what the problem was. The scariest bits were where you knew there was something coming but you needed your flashlight to see where you were going. It brougth a feeling of defenselessness and "nakedness".




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Primal screamer
Primal screamer
Joined: 04 Nov 2005
Posts: 973
PostPosted: 07-08-2006 08:54 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Mogul wrote:
I personally think it's awesome. And the mp is really cool (if not "good"). Single player has amazing art direction. Awesome experience.


I'd play more mp but the only people playing it are just 12 year old noobs, no one to really give me an ass kicking (with the exception of Mazda, but I had 120 ping)




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Mercenary
Mercenary
Joined: 18 Apr 2005
Posts: 220
PostPosted: 07-08-2006 10:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


I personally think the game was almost too scary for me. I couldn't play this at night time at all for some reason. Even though I beat the game, it was only because of the shear repetivness. I mean, after you go through half of the game, its almost as if you WANT to go to hell just for a different experience. Overall, the tension the game created was relieved with its gameplay style.

Nice visuals though :icon26:




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 07-09-2006 04:59 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I continued playing Quake 4 SP again because of this thread :D Gotta finish the bastard game again.

And I can't wait for Prey. The demo was awesome!




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Shambolic
Shambolic
Joined: 11 Apr 2000
Posts: 8026
PostPosted: 07-09-2006 08:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The other thing is, I wonder how many people played these games the same way I (and I'm guessing the majority of you guys too) played these games?

I played both Doom 3 and Quake 4 on the highest difficulty available from the start. Quake 4 in particular benefitted GREATLY from this choice, being VERY unforgiving and a lot more of a challenge than other FPS games I'd played recently. I still think id should step away from the Quicksave and come up with some form of checkpoint system, but the top difficulty on Quake 4 makes the game a completely different type of game.




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Legend
Legend
Joined: 04 Jan 2006
Posts: 16499
PostPosted: 07-11-2006 12:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah but I don't think you got anywhere past the Alpha Labs sector on Nightmare mode, Mat.

I started out on veteran with Doom 3 and RoE. Basically any game I start out with must be on highest difficulty :smirk:




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 07-11-2006 12:52 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Getting rid of quicksave is a good one, but a checkpoint system can be a bitch too.
Playing games like Doom 3 and Quake 4 with my index finger hovering over the quicksave button really kills the experience and for some reason I can't help but hit that quicksave button every 10 seconds.




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OUR HERO
OUR HERO
Joined: 23 May 1973
Posts: 3273
PostPosted: 07-11-2006 03:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wellll...

When you eliminate the quicksave, you might get something like Daikatana. I think they added in quicksave eventually to that game, but the out-of-the-box game is waaaay too hard, most because you can't use a quicksave.



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This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost


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Legend
Legend
Joined: 04 Jan 2006
Posts: 16499
PostPosted: 07-11-2006 04:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ok, take out the quicksave out of Doom 3. That'll introduce a whole new wave of kids bitching about the game being too hard to skim through without a quicksave :dork:




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 07-11-2006 05:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Far Cry sported a checkpoint save system, which worked pretty well for me to be honest. Many people bitched about it not having a quicksave though.




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