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Topic Starter Topic: Game Informer Wolf 2 Scans

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 07-12-2008 01:53 PM           Profile   Send private message  E-mail  Edit post Reply with quote


PM me for info if you want. No scans to be posted, kthx.

BTW: Yeah it does look awesome :)




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
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PostPosted: 07-13-2008 06:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Based on the shitty scans doing the rounds right now, dissapointing :(



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Recruit
Recruit
Joined: 13 Jul 2008
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PostPosted: 07-13-2008 07:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well singleplayer is always shitty :p look at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo




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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 07-14-2008 04:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


RtCW SP was great for its time, what are you on about?

The MP in it was whats best. They seem to be going with RtCW:ET for the MP instead of RtCW MP, which IMO is a bad move.




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Mercenary
Mercenary
Joined: 16 May 2006
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PostPosted: 07-18-2008 12:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


If they want people to actually play the MP after it's prime, then it's a great move.




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Shambolic
Shambolic
Joined: 11 Apr 2000
Posts: 8026
PostPosted: 07-18-2008 02:41 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Would be interesting to see a team mod the full release to be more like RtCW MP than ET then.




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Pestilence
Pestilence
Joined: 25 Mar 2002
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PostPosted: 07-18-2008 06:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Overactive wrote:
Well singleplayer is always shitty :p look at rtcw and the screenshots doesn't look that strange. Its the multiplayer we want :oo


Speak for yourself. I happened to like Wolf SP. And dozens of other SP games.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 07-21-2008 05:26 AM           Profile   Send private message  E-mail  Edit post Reply with quote


indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
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PostPosted: 07-23-2008 07:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
indeed, RtCW SP was a lot of fun.
the only bitter aftertaste was, once again, id saying it was impossible to incorporate co-op due to the *highly immersive storyline and scripted events*. which were lacking.
Yep, based on the way the scripting worked it was impossible. In fact it took some serious lateral thinking to do anything specifically complex; I had to jump hoops to do some of the things I wanted in my SP add-ons.



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Eh?
Eh?
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PostPosted: 07-23-2008 08:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


And yet they added coop in just a few short months to the xbox and PS2 versions...




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
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PostPosted: 07-23-2008 12:13 PM           Profile   Send private message  E-mail  Edit post Reply with quote


then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.

ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?




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Mentor
Mentor
Joined: 12 Mar 2005
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PostPosted: 07-23-2008 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
ofcourse this is usually the id way. most of it is hardcoded and just not very flexible.

Quite the contrary, MKJ. iD games are near-perfect dreams of extensibility, as games go.




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
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PostPosted: 07-23-2008 12:47 PM           Profile   Send private message  E-mail  Edit post Reply with quote


flexible might not be the correct word.
lets say 'efficient' :)




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
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PostPosted: 08-03-2008 04:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
And yet they added coop in just a few short months to the xbox and PS2 versions...
Nope.. they had to change a lot of the internal code to get that to work so it wasn't exactly a straight port with the addition of another player done in a few months.

The newer media doing the rounds looks infinitely better than those magazine scans, looks very interesting now.. still very reminiscent of RtCW in some areas - which may or may not be a good/bad.



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 09-10-2008 06:59 AM           Profile   Send private message  E-mail  Edit post Reply with quote


MKJ wrote:
then thats a flaw of the dev, not of the narrative.
if you're shooting yourself in the foot by building a cumbersome scripting language, fine. but at least be honest about it and dont say you wanted to do co-op but couldnt because it would interfere with the SP game. just say you didnt plan ahead when you started building the engine.

ofcourse this is usually the id way. most of it is hardcoded and just not very flexible. as long as it creates whatever buzzword the industry cooked up, who cares right?


With No One Lives Forever the developer took the most obvious route where they added a bunch of separate cooperative missions to the game.




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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 09-13-2008 03:53 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I've had the honor to see 20-30 shots of the Multiplayer levels, and let me just tell you guys that its VERY RtCW in terms of visual style and level design. If you liked the original you wont be disapointed ;)




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 09-17-2008 04:37 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Looking forward to these again: ;)
Image




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 09-17-2008 05:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


remember the RTCW1 beta, that had the GET PSYCHED loading screen?

blast from the past right there




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44138
PostPosted: 09-17-2008 10:49 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I am death incarnate :smirk:




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