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Quake 2 with Vulkan Renderer ; vkQuake2 https://www.quake3world.com/forum/viewtopic.php?f=3&t=54072 |
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Author: | TIFsenior [ 12-26-2018 01:30 AM ] |
Post subject: | Quake 2 with Vulkan Renderer ; vkQuake2 |
explanations... scroll ! https://github.com/kondrak/vkQuake2 I don't understand the interest of a such a big job while there are several engines to run Quake 2 (like quake2xp) exploiting graphics qualities of GPUs. https://www.quake3world.com/forum/viewtopic.php?f=3&t=53527 |
Author: | Eraser [ 12-26-2018 06:55 AM ] |
Post subject: | Re: Quake 2 with Vulkan Renderer ; vkQuake2 |
I guess it's more of an exploration project that's fun to do for the author rather than having something that has practical use. |
Author: | MKJ [ 12-28-2018 06:35 AM ] |
Post subject: | Re: Quake 2 with Vulkan Renderer ; vkQuake2 |
Yes. It's the reason people try to run DooM on everything that has an OS. When experimenting it's easier to use a stable and available product that having to spend time and energy into creating that as well. See also: Tesla car in space. |
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