Quake3World.com Forums
     id legends
        Doom, sprites and textures with neural upscale 2X


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Doom, sprites and textures with neural upscale 2X

Grunt
Grunt
Joined: 21 Jan 2016
Posts: 59
PostPosted: 12-22-2018 09:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image

https://twitter.com/twitter/statuses/1061680377142505472

Hidfan over at the Doomworld forums has run original Doom textures through two different neural networks specifically designed for image upscaling: https://letsenhance.io/ and Nividia’s GameWorks SuperResolution. The textures are artificially upscaled to 8x, then downscaled to 4x, then downscaled again to 2x fit the pixellated aesthetic, with any rough edges cleaned up manually.

source : https://kotaku.com/hd-doom-is-looking-very-nice-1830996796

source : https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/



_________________
Image


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12284
PostPosted: 12-22-2018 10:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Does this mean that the CSI tv show “enlarge and enhance” could actually be possible? :olo:



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42534
PostPosted: 12-23-2018 01:16 AM           Profile   Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Does this mean that the CSI tv show “enlarge and enhance” could actually be possible? :olo:

Think bigger




Top
                 
Quake3World.com | Forum Index | id legends


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group