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Topic Starter Topic: Help to edit a bsp file

Recruit
Recruit
Joined: 08 Oct 2010
Posts: 2
PostPosted: 10-08-2010 11:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


OK, weird question. My buddy and I play the same level over and over - a custom level this guy created for us years ago. We want one very minor change - essentially to remove the health damage in one area of the map. I only have the bsp file and not the map file, and I can no longer reach the author. Is there any way to edit a bsp file for something as basic as removing health damage?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 10-08-2010 11:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


You have two options:

1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
2. Write a small mod to accomplish the same

Option 1 is probably easiest.




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Recruit
Recruit
Joined: 08 Oct 2010
Posts: 2
PostPosted: 10-08-2010 03:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the options - didn't seem to work for me. I downloaded Entspy to do the trick but that didn't open correctly (running Win 7 64-bit). Anyone out there want to make quick fix for me if you're set up to edit?




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12493
PostPosted: 10-09-2010 07:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


What's Entspy and why are you using it?

GtkRadiant, Q3Map2 and maybe a text editor is all you need.



_________________
GtkRadiant | Q3Map2 | Shader Manual


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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 10-10-2010 04:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


it's a HL tool.

^misantropia^ wrote:
1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile

i thought q3map2 ditched texture information when decompiling?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 10-10-2010 08:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Partially. Texture coordinates get messed up. There are patched versions of q3map2 floating out there that do a better job.




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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
Posts: 384
PostPosted: 11-10-2010 11:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Let's crash an old thread. Upload the pk3 file with the map in it and I'll sort it out for you. If it's an old map compiled with q3map then it's seriously easy to edit and will take me a few seconds to get a perfect map file (the joys of brush primitives). If it's q3map2 on the other hand, the lighting will have to be redone :(

I'll need the bsp, the textures, the map objects, and the scripts in the pk3 file. Then you'll need basic map editor knowledge to be able to edit the items as you want and recompile it. It obviously won't be compatible with the original version on a server.




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