Help to edit a bsp file

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quotheraven1
Posts: 2
Joined: Fri Oct 08, 2010 7:07 pm

Help to edit a bsp file

Post by quotheraven1 »

OK, weird question. My buddy and I play the same level over and over - a custom level this guy created for us years ago. We want one very minor change - essentially to remove the health damage in one area of the map. I only have the bsp file and not the map file, and I can no longer reach the author. Is there any way to edit a bsp file for something as basic as removing health damage?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Help to edit a bsp file

Post by ^misantropia^ »

You have two options:

1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
2. Write a small mod to accomplish the same

Option 1 is probably easiest.
quotheraven1
Posts: 2
Joined: Fri Oct 08, 2010 7:07 pm

Re: Help to edit a bsp file

Post by quotheraven1 »

Thanks for the options - didn't seem to work for me. I downloaded Entspy to do the trick but that didn't open correctly (running Win 7 64-bit). Anyone out there want to make quick fix for me if you're set up to edit?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Help to edit a bsp file

Post by obsidian »

What's Entspy and why are you using it?

GtkRadiant, Q3Map2 and maybe a text editor is all you need.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Help to edit a bsp file

Post by 4days »

it's a HL tool.
^misantropia^ wrote:1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
i thought q3map2 ditched texture information when decompiling?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Help to edit a bsp file

Post by ^misantropia^ »

Partially. Texture coordinates get messed up. There are patched versions of q3map2 floating out there that do a better job.
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Help to edit a bsp file

Post by themuffinman »

Let's crash an old thread. Upload the pk3 file with the map in it and I'll sort it out for you. If it's an old map compiled with q3map then it's seriously easy to edit and will take me a few seconds to get a perfect map file (the joys of brush primitives). If it's q3map2 on the other hand, the lighting will have to be redone :(

I'll need the bsp, the textures, the map objects, and the scripts in the pk3 file. Then you'll need basic map editor knowledge to be able to edit the items as you want and recompile it. It obviously won't be compatible with the original version on a server.
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