Help to edit a bsp file
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- Posts: 2
- Joined: Fri Oct 08, 2010 7:07 pm
Help to edit a bsp file
OK, weird question. My buddy and I play the same level over and over - a custom level this guy created for us years ago. We want one very minor change - essentially to remove the health damage in one area of the map. I only have the bsp file and not the map file, and I can no longer reach the author. Is there any way to edit a bsp file for something as basic as removing health damage?
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Help to edit a bsp file
You have two options:
1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
2. Write a small mod to accomplish the same
Option 1 is probably easiest.
1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
2. Write a small mod to accomplish the same
Option 1 is probably easiest.
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- Posts: 2
- Joined: Fri Oct 08, 2010 7:07 pm
Re: Help to edit a bsp file
Thanks for the options - didn't seem to work for me. I downloaded Entspy to do the trick but that didn't open correctly (running Win 7 64-bit). Anyone out there want to make quick fix for me if you're set up to edit?
Re: Help to edit a bsp file
What's Entspy and why are you using it?
GtkRadiant, Q3Map2 and maybe a text editor is all you need.
GtkRadiant, Q3Map2 and maybe a text editor is all you need.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Help to edit a bsp file
it's a HL tool.
i thought q3map2 ditched texture information when decompiling?^misantropia^ wrote:1. Decompile the map with `q3map2 -convert -format map`, remove the damage and recompile
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- Joined: Sat Mar 12, 2005 6:24 pm
Re: Help to edit a bsp file
Partially. Texture coordinates get messed up. There are patched versions of q3map2 floating out there that do a better job.
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- Joined: Fri Mar 05, 2010 5:29 pm
Re: Help to edit a bsp file
Let's crash an old thread. Upload the pk3 file with the map in it and I'll sort it out for you. If it's an old map compiled with q3map then it's seriously easy to edit and will take me a few seconds to get a perfect map file (the joys of brush primitives). If it's q3map2 on the other hand, the lighting will have to be redone 
I'll need the bsp, the textures, the map objects, and the scripts in the pk3 file. Then you'll need basic map editor knowledge to be able to edit the items as you want and recompile it. It obviously won't be compatible with the original version on a server.

I'll need the bsp, the textures, the map objects, and the scripts in the pk3 file. Then you'll need basic map editor knowledge to be able to edit the items as you want and recompile it. It obviously won't be compatible with the original version on a server.