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Topic Starter Topic: VR Q3A, (ET:WWC)

The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 512
PostPosted: 12-29-2016 09:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Q3A mod I've been working on for a little while. It's just Q3A with radial freeaim(view isn't locked to the gun in a circle up to 180 degrees)

The plan is to clean up all the features, then release it in a fully playable state, with an HMD or without one.

I already ported it to ETXreal and have some interesting plans with that in the future. Imagine Q1 + W:ET + AQ2. stay tuned.




Last edited by Ganemi on 01-22-2017 07:12 AM, edited 2 times in total.

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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1622
PostPosted: 01-01-2017 04:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


Great :) Looks amazing :)



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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 512
PostPosted: 01-01-2017 11:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks. It was a pain in the ass to put together, but really fun. Still have a lot of work to do.

I want to get objectives and classes implemented, then do some per-light soft shadows like Sikkmod did:

https://www.youtube.com/watch?v=4vwNcMHsob4

Soon!




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Trainee
Trainee
Joined: 21 Jan 2016
Posts: 49
PostPosted: 01-03-2017 07:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


I downloaded your video and played it as a SBS video in 3D with sview

your weapon fails with this method :dts: but environment works in a nice 3D :up:

I cannot imagine playing with this, in 5mn I'll break my neck :owned:



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Last edited by TIFsenior on 01-03-2017 12:18 PM, edited 1 time in total.

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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 512
PostPosted: 01-03-2017 12:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hey, thanks so much for pointing that out to me. While I'm still experimenting with it, it's definitely trivial to get eye distance information from user input to the renderer, so it wouldn't be that hard to change. :)

I think the main benefit of this would be a game where it might help you to look over your shoulders. In ET i used to play covie all the time, and was kind of annoyed that I couldn't discreetly look around while in disguise to avoid drawing attention and getting shot. That's just one example. I wouldn't want to play a game like this where you had to use VR. If you turned it off, the game would still sort of handle like Red Orchestra, since I implemented freeaim code a while ago! https://www.youtube.com/watch?v=CM54n_46H_g




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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 512
PostPosted: 03-29-2017 03:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


The video works again. :O




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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 512
PostPosted: 04-22-2017 04:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, shit on a bagel. Oops. It actually works now.




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