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Topic Starter Topic: Character Tag Making

Gibblet
Gibblet
Joined: 27 Jan 2017
Posts: 19
PostPosted: 01-28-2017 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey, I'm new to Quake 3 modding. I think I've got vertex animation and MD3 exporting down, with 3DS Max 2013. However, I try to make points, name them tag_head, tag_torso, and tag_weapon, make them the head and torso's children, and export selected as an MD3 with them, exporting the head, upper, and lower individually, but the model shows up in QuArk but only tag_pivot shows up and not the other tags. What am I doing wrong?




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-28-2017 06:25 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Already answered in T&T (maybe move it here?)



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Gibblet
Gibblet
Joined: 27 Jan 2017
Posts: 19
PostPosted: 01-28-2017 12:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Whoops, sorry. I'm a n00b, lol!




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