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Topic Starter Topic: Pretty gibs

The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 508
PostPosted: 09-19-2017 07:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


Subscribe if you want more shitposts. Make sure you watch in HD, or else your eyes might die IRL.

basically gib speed determiens gib size and gib size determines how quickly they fade out. Small gibs float upwards and fade slowly, larger gibs float downwards and disappear fast. it's not nearly as redundant or linear as it sounds. There's a ton of randomness mixed in.

If you want the code let me know.




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The Afflicted
The Afflicted
Joined: 21 Apr 2005
Posts: 508
PostPosted: 10-02-2017 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


Been messing with the rail trail, too. Kind of funny that Q3A had such amazing potential for graphics, but it was never quite reached.




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Recruit
Recruit
Joined: 14 Feb 2017
Posts: 7
PostPosted: 11-09-2017 03:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey! School is for learning! :P




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