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Topic Starter Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Warrior
Warrior
Joined: 14 Apr 2005
Posts: 85
PostPosted: 12-28-2018 07:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Adds:

* Bumpmapped reflective surfaces
* Aliasing
* Atmospheric/Volumetric lighting
* Enhanced contrast and more vibrant colors
* Dithering

Image

Image

Image

Image

Image

More info and dl:
https://github.com/BreakingPoint/ShinyQuakeThree




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1683
PostPosted: 12-30-2018 09:37 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Looks quite promising :) Might check it out :)



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42500
PostPosted: 12-31-2018 12:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1683
PostPosted: 01-08-2019 02:20 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.

Well, not sure about the bottom one, but the top one definitelly looks better. Bright sky will glare over the geometry.



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[ CZghost Gaming | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42500
PostPosted: 01-08-2019 03:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yes that's the bloom effect I'm talking about.




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Warrior
Warrior
Joined: 14 Apr 2005
Posts: 85
PostPosted: 01-20-2019 07:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's more than just bloom. You can see the sky reflected on the walls, and the wall structure in the reflection (due to the added bump mapping).

Here is another example:
Image




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