q3map compiler error
Posted: Sat Sep 05, 2015 6:08 pm
Hi,
first of all, since I switched to laptop on win 8.1, then win 10, I am unable to compile my map properly
there's some path's issue, but I dont know why and where to fix it, I am using q3map2toolz with q3map2_fs_20g compiler
it all worked fine on win xp and win 7 before, so when I launch compiler I get these errors for example:
Loading C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.map
entering C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.map
WARNING: Couldn't find image for shader textures/sg2/c3l_2
WARNING: Couldn't find image for shader textures/common/caulk
[...]
writing C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.prt
ERROR: PicoLoadModel: Failed loading model maps/stargates_pegasus_model_2014.ase
ERROR: PicoLoadModel: Failed loading model models/objects/Liner/toilet/toilet.md3
ERROR: PicoLoadModel: Failed loading model models/objects/Liner/toilet/toilet_open.md3
[...]
it is like the paths are not set, but in fact they are set in q3map2toolz configuration tool and in all the files that gtk radiant 1.5.0 is using
shaderslist.txt contain all shaders the the map needs, in editor everything looks fine, no missing shaders/textures, but once I try to run compiler it gives me these errors, also I noticed few times so odd thing, compiler make that empty file in C:/ named "Program", so I assume compiler tries to use some path like C:/Program Files/ .... but it fails at this point, what can cause that issue and how to fix it, anyone knows ?
first of all, since I switched to laptop on win 8.1, then win 10, I am unable to compile my map properly
there's some path's issue, but I dont know why and where to fix it, I am using q3map2toolz with q3map2_fs_20g compiler
it all worked fine on win xp and win 7 before, so when I launch compiler I get these errors for example:
Loading C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.map
entering C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.map
WARNING: Couldn't find image for shader textures/sg2/c3l_2
WARNING: Couldn't find image for shader textures/common/caulk
[...]
writing C:\Quake III Arena\Quake3\baseq3\maps\sgc_1.prt
ERROR: PicoLoadModel: Failed loading model maps/stargates_pegasus_model_2014.ase
ERROR: PicoLoadModel: Failed loading model models/objects/Liner/toilet/toilet.md3
ERROR: PicoLoadModel: Failed loading model models/objects/Liner/toilet/toilet_open.md3
[...]
it is like the paths are not set, but in fact they are set in q3map2toolz configuration tool and in all the files that gtk radiant 1.5.0 is using
shaderslist.txt contain all shaders the the map needs, in editor everything looks fine, no missing shaders/textures, but once I try to run compiler it gives me these errors, also I noticed few times so odd thing, compiler make that empty file in C:/ named "Program", so I assume compiler tries to use some path like C:/Program Files/ .... but it fails at this point, what can cause that issue and how to fix it, anyone knows ?