Lenard - I know what you mean... those are very early shots. It's much harder now to get a good balance than with older engines. Where the surfaces were lit simply under lightmaps or simply under N.L lights.
Trying to balance a scene that uses PRT/SH, shadowmaps and N.L, and where specular is further enhanced with HDR - add to this the lighting variations over dynamic day and night cycles - is much harder than getting it looking correct under a point light (such as D3).
Ok then I am glad you know what I mean. I read basically everything I can find about the game and it sounds really interesting. I can't wait to play it. Only 2 years...
Looks nice Kaziganthe! How did you get the fog and all to fade away like that? I've tried some stuff in the past with water, and it killed my framerate, is all that water doing much damange?
What I love most about this forum, is the dedication, and good work people spit out here. Even if they are not hardcore mappers they atleast try, and that's what counts in the end!
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...
Thanks for the comments. voodoochopstiks, that map isn't for the cpm contest. It would be slaughtered if it was entered into a contest... If you feel like having a look at the gameplay, the map is uploaded here: http://www.infosprite.com/members/lemon ... ut4det.zip. The map is a little rough at the moment tho. corsair, i'll add those columns. Does look a bit like jam #17 at the moment. The map is going through a makeover at the moment tho, so this is what it currently looks like: .