Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
+JuggerNaut+
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Post by +JuggerNaut+ »

Kaz - Myst-like, i like it. :up:
Lenard
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Post by Lenard »

urgrund777, I didn't see your post untill now. That is some amazing stuff. Is that D3?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
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Post by Lenard »

Oh.

BTW urgrund, some of the shots on your site look like the bump maps are way over used, especially on the barrels.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
urgrund777
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Post by urgrund777 »

Lenard - I know what you mean... those are very early shots. It's much harder now to get a good balance than with older engines. Where the surfaces were lit simply under lightmaps or simply under N.L lights.

Trying to balance a scene that uses PRT/SH, shadowmaps and N.L, and where specular is further enhanced with HDR - add to this the lighting variations over dynamic day and night cycles - is much harder than getting it looking correct under a point light (such as D3). :)
Lenard
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Post by Lenard »

Ok then I am glad you know what I mean. I read basically everything I can find about the game and it sounds really interesting. I can't wait to play it. Only 2 years...
Fjoggs
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Post by Fjoggs »

Liked the more greeny look in your previous post better. How's performance?
Flair
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Post by Flair »

Looks nice Kaziganthe! How did you get the fog and all to fade away like that? I've tried some stuff in the past with water, and it killed my framerate, is all that water doing much damange?
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Survivor
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Post by Survivor »

I agree with fjoggs, it was nicer green.
+JuggerNaut+
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Post by +JuggerNaut+ »

Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]

SAND WOOT

:icon32:
put the grass back in >:E
Fjoggs
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Post by Fjoggs »

Phew, been awhile since I posted anything in here worthy of a look. :o
Image
Image
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Foo
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Post by Foo »

Are you working to a plan with that one or working out the layout as you go?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Fjoggs
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Post by Fjoggs »

It's all in teh head. I do the layout on the go, see how it looks and then detail it. Got bored of the "layout first, detail afterwards" deal anyway.
voodoochopstiks
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Post by voodoochopstiks »

fjoggs you should be mapping on invertedpenguin, not many days to go :///
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
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Post by Fjoggs »

Slavedriver! >:E
corsair
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Post by corsair »

you might want to add a bit of diversion of gamma/hue into the wooden pillars, could make it a bit more lively
lemonhead
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Post by lemonhead »

Nice screenshots people! This is what i'm working on at the moment:
Image
Image
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Hipshot
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Post by Hipshot »

What I love most about this forum, is the dedication, and good work people spit out here. Even if they are not hardcore mappers they atleast try, and that's what counts in the end!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ydnar
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Post by ydnar »

lemonhead wrote:Nice screenshots people! This is what i'm working on at the moment:
::snip::
Nice lighting. Nice lighting indeed.
voodoochopstiks
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Post by voodoochopstiks »

pretty cool lemonhead, can't say more if you're competing against me in the cpm contest.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
corsair
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Post by corsair »

Image

mby add a pillar there? the horizontal collumn with a twist looks kinda weird cause it lacks visual support.

I'd add the brighter green collumn, and the darker green one also, if that wont hurt the gameplay too much in your opinion.

anyway, good work
corsair
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Post by corsair »

oh, i missed yer post fjoggs
I wont say anything else besides that im looking forward to see it becomming more finished :]
Myth
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Post by Myth »

lemonhead wrote:Nice screenshots people! This is what i'm working on at the moment:
Image
Image
Reminds me of PJW's Jam #17 (no bad thing)
MaxGaMin
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Post by MaxGaMin »

<a href=http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png><img src="http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png" width="512px" height="384px"></a>
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...
lemonhead
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Post by lemonhead »

Thanks for the comments. voodoochopstiks, that map isn't for the cpm contest. It would be slaughtered if it was entered into a contest... If you feel like having a look at the gameplay, the map is uploaded here: http://www.infosprite.com/members/lemon ... ut4det.zip. The map is a little rough at the moment tho. corsair, i'll add those columns. Does look a bit like jam #17 at the moment. The map is going through a makeover at the moment tho, so this is what it currently looks like:
Image.

Interesting shot MaxGaMin.
Fjoggs
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Post by Fjoggs »

Funky Maxgamin, homemade app combined with gtkradiant?
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