getting started - few simple questions

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
User avatar
roughrider
Posts: 354
Joined: Mon Jul 22, 2002 7:00 am

Re: getting started - few simple questions

Post by roughrider »

:up:
How's it going PlanB, been a long time.
Team *A51* Q3 & QL
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: getting started - few simple questions

Post by Plan B »

Same old same old.
Like yourself, not as active on the boards as I used to be, and I can't even remember the last time I mapped :)
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: getting started - few simple questions

Post by fKd »

Also Ctrl I to invert the patch. Gtk does not render backfaces
User avatar
roughrider
Posts: 354
Joined: Mon Jul 22, 2002 7:00 am

Re: getting started - few simple questions

Post by roughrider »

Plan B wrote:Same old same old.
Like yourself, not as active on the boards as I used to be, and I can't even remember the last time I mapped :)
I think I messed about with a map back in 2010 then it fell to the side because of my work hours but, about like with my memory, can't remember lol.
I was poking around in my old .map files last night and found one collaborative map that myself and Peacedog were working on, oh I'd say, back in 2002-2003. I was hoping to find the collaborative that about 15 of us were working on but no luck :tard:
Team *A51* Q3 & QL
guitar_monkey
Posts: 108
Joined: Fri May 11, 2012 9:18 am

Re: getting started - few simple questions

Post by guitar_monkey »

hey guys, while im trying different stuff out (espacially lava, heights, walls and stuff) i made this map, just real simple made in like an hour.
please download and comment on possible changes, though this is only a training map for me, hints might help me in other projects as well.
thanks again, i couldn't do this with out you all :)

http://www.4shared.com/zip/Z2QSGt9v/vulcano.html
[u][b][color=#FF0000]M[/color][color=#0000BF]onkey[/color][color=#FF0000]B[/color][color=#0000BF]usiness[/color][/b][/u]
Post Reply