Screenshots
Re: Screenshots
Cute, for sure.
But does it serve any purpose?
But does it serve any purpose?
Re: Screenshots
[lvlshot]http://spawnhost.files.wordpress.com/2013/09/fte00177.jpg[/lvlshot]
Bunch of ASE assets in a testmap. I'm exporting from Blender, the biggest mesh I've put in the game is 2,500 polies.
Has anyone ever noticed that the ASE exporter doesn't like random polies and distorts the texture on them until you flip the edge inside that quad?
Also, has anyone had ASE models lightmapped by q3map2 *despite* not setting spawnflag 4? I couldn't get it vertex lit until I put another model using the same texture in the level
Bunch of ASE assets in a testmap. I'm exporting from Blender, the biggest mesh I've put in the game is 2,500 polies.
Has anyone ever noticed that the ASE exporter doesn't like random polies and distorts the texture on them until you flip the edge inside that quad?

Also, has anyone had ASE models lightmapped by q3map2 *despite* not setting spawnflag 4? I couldn't get it vertex lit until I put another model using the same texture in the level

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Re: Screenshots
What blender ver. you using?
Re: Screenshots
2.68a.Theftbot wrote:What blender ver. you using?
[url=http://spawnhost.wordpress.com]gb's blog[/url]
Re: Screenshots
HRM im still using 2.49's exporter!
Re: Screenshots
Perfect Dark
Blender
OBJ
OBJ2MAP
Complete with inefficient and unnecessary extra brushwork
[lvlshot]http://img.bacon.ms/radiant34.jpg[/lvlshot]



Complete with inefficient and unnecessary extra brushwork
[lvlshot]http://img.bacon.ms/radiant34.jpg[/lvlshot]
[b]CAPSLOCK IS ON[/b]
Re: Screenshots
getting your OBJ to an ASE or an MD3 would make things cleaner in radiant
But I don't know if you'll have to build a collision mesh after that or not ...
Nice job

Nice job

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Re: Screenshots
I just tried it and yeah, you need to build clip brushes everywhere manually.
I'm content with this way now anyways.

I'm content with this way now anyways.
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Re: Screenshots
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
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Re: Screenshots
Looking at the preview pic, I thought it was a baby stroller with knobbly wheels. Whatever kind of vehicle it is, it looks cool. I recommend adding a few details so that you can imagine some sense of scale. Maybe some kind of hatch, ladder or other details that would suggest a person's size relative to the vehicle. The turret could use a little work too, take a look at some reference photos of tank barrels, they aren't basic cylinders like that. It's a good start though, I like the crazy skinny stilts and massive wheels - gives it an almost surreal cartoon like feel.
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Re: Screenshots
I allready added more details and started working on materials
I also prepared an environment that I'll use in the final shot 


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Re: Screenshots
It's been far too long since I posted an update so here are two WIP shots of the final area. I haven't done anything regarding the lighting yet. I did however implement a lot of 'Seir' suggestions. More computers, pipes, rocks, more open, etc.




Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
cool 
I would try to add a "transition" piece where the pipes enter the rock, and making the cliff more irregular would make it more interresting (maybe higher one side or one corner ?). Also adding some rust leaks with some decals or having some blending with a second rock texture would make it look more natural

I would try to add a "transition" piece where the pipes enter the rock, and making the cliff more irregular would make it more interresting (maybe higher one side or one corner ?). Also adding some rust leaks with some decals or having some blending with a second rock texture would make it look more natural

[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
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[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
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[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Re: Screenshots
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Re: Screenshots
nice. useful for parallel parking
Re: Screenshots
I started on a new skin for Mynx.


I blew up the texture for clarity's sake. The actual resolution I'm painting at is 256x128. The weird stretchy part you see on the flat texture is an unwrapping error that I worked around with 3d painting.



I blew up the texture for clarity's sake. The actual resolution I'm painting at is 256x128. The weird stretchy part you see on the flat texture is an unwrapping error that I worked around with 3d painting.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
Re: Screenshots
Nice! You could go for the Molly Millions kind of look if you add a shiny environment mapped surface to her glasses and give her some nails.

[lvlshot]http://fc03.deviantart.net/fs70/f/2013/227/e/4/molly_millions_by_ewalabak-d6i9b3h.jpg[/lvlshot]
[lvlshot]http://fc03.deviantart.net/fs70/i/2010/087/f/7/Molly_Millions_by_AspectusFuturus.jpg[/lvlshot]

[lvlshot]http://fc03.deviantart.net/fs70/f/2013/227/e/4/molly_millions_by_ewalabak-d6i9b3h.jpg[/lvlshot]
[lvlshot]http://fc03.deviantart.net/fs70/i/2010/087/f/7/Molly_Millions_by_AspectusFuturus.jpg[/lvlshot]
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Re: Screenshots
Thanks for the reference! I haven't quite decided yet what to do with the costume design, so I will have to experiment for a bit.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
Re: Screenshots
Exactly the other way around. She first appeared in a story published in 1981. So there you go.
Re: Screenshots
Dolly Parton's evil nemesis
Re: Screenshots
...Eraser wrote:So there you go.


Re: Screenshots
Inspired by Infernis screenshots, I continued to work on my 4 year old remake of E1M1 for Quake3.
Making the details atm, lighting is yet very basic...

Screenshot shows the pathway where you can find the Quad Damage in the original. The hidden elevator is replaced by two crates.
Edit: View of the other side. Entrance of the Base - no exploding crate yet.

Making the details atm, lighting is yet very basic...

Screenshot shows the pathway where you can find the Quad Damage in the original. The hidden elevator is replaced by two crates.
Edit: View of the other side. Entrance of the Base - no exploding crate yet.


Last edited by sst13 on Sat Nov 16, 2013 10:48 pm, edited 1 time in total.
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