Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

not seeing a whole lot of promising gameplay possibilities in that, camel
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Screenshots

Post by camel »

seremtan wrote:not seeing a whole lot of promising gameplay possibilities in that, camel
You not see it yet, but once completed I plan to make as always some video on which the proper gameplay would be shown with all the shortcuts and map features that you can use to travel faster or block the passage for the enemies.

Believe me, gameplay could be nice, but with larger amount of players playing for each side, I hope the server/client side memory capability will be enough to play it smoothly without getting disconnected or server crash :)
Ziggurat
Posts: 2
Joined: Tue Feb 26, 2002 8:00 am

Re: Screenshots

Post by Ziggurat »

Castle wrote:Aha! Is the list of videos as of recent times! I have been busy! LOL
Its kind of like screen shots I think!
Love the videos, Castle
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: Screenshots

Post by sst13 »

[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

Oh man I love the geometry going on there sst13! I also like the brushed concrete texture theme. Looks a bit charcoal-like, which fits the red accents very nicely.
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

Damn, this looks nice :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

Those teleporters (?) look like anal sphincters though :olo:
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Anal doors were a big part of Prey (fun game).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: Screenshots

Post by sst13 »

Eraser wrote:Those teleporters (?) look like anal sphincters though :olo:
Theftbot pointed out the Goatse relation on early screenshots (http://sst13.net/pics/13head15.jpg)
So I decided to keep it real. >:D

@Sumatra: As you can see in the new screenshots, I borrowed your wall lamp decal for a small light fixture mapmodel. :D :up:
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Quality stuff, sst13!
www.ferdinandlist.de/leveldesign
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

sst13 wrote:
Eraser wrote:Those teleporters (?) look like anal sphincters though :olo:
Theftbot pointed out the Goatse relation on early screenshots (http://sst13.net/pics/13head15.jpg)
So I decided to keep it real. >:D
sick :olo:
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

[lvlshot]http://img15.hostingpics.net/pics/845487shot0031.jpg[/lvlshot]

[lvlshot]http://img15.hostingpics.net/pics/135586shot0017.jpg[/lvlshot]

[lvlshot]http://img15.hostingpics.net/pics/619802shot0007.jpg[/lvlshot]

[lvlshot]http://img15.hostingpics.net/pics/826494shot0029.jpg[/lvlshot]

Shots from the terrible prototype I've been working on since 2,5 months. Download link coming in 2 or 3 days, for the people who enjoy dirty prototypes.
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Screenshots

Post by Pat Howard »

@sst13: yeah, those teleporters look like pure anus. rest of the map looks amazing. come to think of it, i've never seen such a curvy map pulled off so well. i do wish the upper level had more vertical action though. why not open up that hole in the center for a drop down?
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: Screenshots

Post by CZghost »

D-Meat, where are these screenshots from? Is it your developed mod?
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

CZghost wrote:D-Meat, where are these screenshots from? Is it your developed mod?
yup, except it's actually a standalone thing :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: Screenshots

Post by CZghost »

I think there are id's assets used. Do you plan to release it? Then I would suggest you to make your own assets to avoid copyright issues...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

At the moment it should be considered as a prototype, and thus, you require my written authorization to upload it around. I do not plan on making any money with this. Actually, to make things clear, You'll have to contact me to get an executable.

If this was to become a real finished game in a distant future, be sure to have a nice art direction, some quality sound design, and of course no remains of any id-copyrighted assets in it :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

Actually, the only visible remaining assets right here are these bullet cases flying, the rarely visible decals and some sounds that I couldn't create myself within the time that I had. Please do not consider this thing bigger than it is !
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

And the font :p
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

Eraser wrote:And the font :p
Oh I totally forgot about that one ! Should I use Comic Sans MS ?
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: Screenshots

Post by CZghost »

Courier will be good one for console output :)
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

D-Meat wrote:
Eraser wrote:And the font :p
Oh I totally forgot about that one ! Should I use Comic Sans MS ?
Wingdings
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
UglyFoot
Posts: 139
Joined: Fri Jul 22, 2011 12:35 pm

Re: Screenshots

Post by UglyFoot »

No please, don't use Comic Sans :D
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Screenshots

Post by themuffinman »

Use Wingdings.
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: Screenshots

Post by CZghost »

Webdings will be better :)
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Post Reply