Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Martinus
Posts: 158 Joined: Mon Jun 17, 2013 11:37 am
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by Martinus » Tue Sep 22, 2015 5:19 pm
[lvlshot]http://i.imgur.com/KcPciXh.jpg[/lvlshot]
This is the max fog distance what.
I hope your super nintendo "computer" will be super as it says for my sexy map!
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
Posts: 848 Joined: Wed Mar 11, 2015 3:23 pm
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by AndyW » Tue Sep 22, 2015 7:28 pm
I like that "funbox-bouncer"
For Snes-Pc´s you could do a mailorder-version without Fog -but containing a sheet of milk-glass-foil.
Die Vitamine sind in der Dose gefangen!!!
D-Meat
Posts: 159 Joined: Tue May 17, 2011 8:52 am
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by D-Meat » Fri Sep 25, 2015 4:54 am
Martinus wrote:
This is the max fog distance what.
I thought the fog distance could go like forever ? I remember using some 8192 value a long time ago ...
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
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[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Martinus
Posts: 158 Joined: Mon Jun 17, 2013 11:37 am
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by Martinus » Fri Sep 25, 2015 12:07 pm
The max what I can afford for my map.
Not the max what I can set for fog distance.
I was lazy and tired, and didn't finnish that sentence properly.
Last edited by
Martinus on Fri Sep 25, 2015 12:50 pm, edited 1 time in total.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Fri Sep 25, 2015 12:15 pm
This is actually one of the best part of mapping, to iron out a design and just run and jump around.
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Martinus
Posts: 158 Joined: Mon Jun 17, 2013 11:37 am
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by Martinus » Fri Sep 25, 2015 12:52 pm
Try to do something what you've never seen in a map.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
phantazm11
Posts: 362 Joined: Tue Jan 31, 2006 12:03 am
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by phantazm11 » Fri Sep 25, 2015 2:55 pm
Hipshot wrote: This is actually one of the best part of mapping, to iron out a design and just run and jump around.
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
That layout looks pretty fun Hipshot
Infernis
Posts: 611 Joined: Thu Feb 17, 2005 12:00 pm
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by Infernis » Sun Sep 27, 2015 7:29 am
Hipshot wrote: This is actually one of the best part of mapping, to iron out a design and just run and jump around.
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Go Japanese bro!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Sun Sep 27, 2015 3:22 pm
Yeah, a Japanese style would be really neat. I thought of doing such a theme, but alas I just do not have the skill to create the proper assets... so seeing a map nicely done could be a huge inspiration to create something different but with that theme.
Shadowdane
Posts: 31 Joined: Mon Apr 08, 2002 7:00 am
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by Shadowdane » Sun Sep 27, 2015 8:43 pm
AndyW wrote: I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/
EDIT:
But i think i get that Ironic-stuff:
[lvlshot]
http://i.imgur.com/PTPcqTM.jpg [/lvlshot]
Crates make everything better!! Reminds me of my old Quake 2 map. Nexus 4 - Psychosis Fixation.
[lvlshot]
http://i.imgur.com/spl5trm.png [/lvlshot]
Gallery:
http://imgur.com/a/UIFDr
monaster
Posts: 532 Joined: Mon Apr 28, 2008 1:52 pm
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by monaster » Thu Oct 01, 2015 8:02 pm
@Hipshot: go for the theme you have sitting somewhere, once this is done you can get it off your mind. Still, I'd like to see a japanese theme, too, this hasn't been in a quake3 map for a long time (japanese castles from 2000 is the last I could remember, but lvlworld seems to know japanese gardens from 2002 as well; still more than a decade without any japanese themed maps, you're the right one for this job, Hipshot).
@crate discussion: pile 'em up high enough so one that jumps down will ... crater.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
AndyW
Posts: 848 Joined: Wed Mar 11, 2015 3:23 pm
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by AndyW » Thu Oct 01, 2015 10:47 pm
Btw...
Small Update on that Arena
[lvlshot]http://i.imgur.com/j7yDJEn.jpg[/lvlshot]
Lava Pit doesnt work well so i will try something different.
But im happy with the Texture-Set so far.
Die Vitamine sind in der Dose gefangen!!!
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sun Oct 04, 2015 8:51 am
hey I like that Andy, I don't know why (cause they really aren't that similar), but it reminds me a little of Q3dm3 (I think it's called).
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sun Oct 04, 2015 8:52 am
Almost not quake related, but here's our line up of weapons in SSBD
Maybe you guys recognize some of these?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Sun Oct 04, 2015 9:12 am
The LG and RG seem to be very Q3A inspired... am I also seeing a goo-gun and a flak-cannon that are UT inspired?
Am I seeing a 6-barreled SG? Woha...
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sun Oct 04, 2015 9:22 am
Ye, RG and LG are Quake, Ripper, Goo and Flak are Unreal. The shotgun with all the barrels is a auto shotgun from Serious Sam 2, it shoots very fast, no reload but has a very wide spread, shines at close range.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AndyW
Posts: 848 Joined: Wed Mar 11, 2015 3:23 pm
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by AndyW » Sun Oct 04, 2015 9:55 am
Aaaw, Pixels...Where It All Began
Very nice Tommy-Gun!
Die Vitamine sind in der Dose gefangen!!!
Martinus
Posts: 158 Joined: Mon Jun 17, 2013 11:37 am
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by Martinus » Sun Oct 04, 2015 11:02 am
The second one is the revenants shoulder mounted launchers from doom or dual pistols?
The first one is a rake?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
cityy
Posts: 1020 Joined: Mon Aug 10, 2009 8:23 am
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by cityy » Mon Oct 05, 2015 9:36 am
Lovely, hipshot!
www.ferdinandlist.de/leveldesign
dONKEY
Posts: 566 Joined: Mon Oct 15, 2001 7:00 am
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by dONKEY » Tue Oct 06, 2015 10:11 am
@Hipshot
AndyW
Posts: 848 Joined: Wed Mar 11, 2015 3:23 pm
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by AndyW » Wed Oct 07, 2015 10:08 pm
Small outdoor Area of the map im working on.
[lvlshot]http://i.imgur.com/zplifsq.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Thu Oct 08, 2015 7:32 am
Nice. Has a bit of a Quake2-ish vibe going on.
Martinus
Posts: 158 Joined: Mon Jun 17, 2013 11:37 am
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by Martinus » Thu Oct 08, 2015 4:42 pm
No crates? I'm sooo disappointed.
Are you hiding them?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
Posts: 848 Joined: Wed Mar 11, 2015 3:23 pm
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by AndyW » Thu Oct 08, 2015 4:57 pm
Martinus wrote: No crates? I'm sooo disappointed.
Are you hiding them?
No, they have their own "VIC" Area!
DONT HATE THE CRATE - CRATE THE HATER !!!
Die Vitamine sind in der Dose gefangen!!!
sst13
Posts: 298 Joined: Mon Feb 15, 2010 11:05 pm
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by sst13 » Sun Oct 11, 2015 2:24 pm
Finished a cool evil7 styled portal/teleporter model:
[lvlshot]http://sst13.de/wip/evil29.jpg[/lvlshot]
Working also on an evil7 styled lauchpad model...
Which version looks better?
plain version:
[lvlshot]http://sst13.net/pics/evil_jump1.jpg[/lvlshot]
with some extra lights: (maybe with another light texture than baseq3 ceil)
[lvlshot]http://sst13.net/pics/evil_jump2.jpg[/lvlshot]
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]