Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AndyW
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Re: Screenshots

Post by AndyW »

Awesome Stuff Man :!:
That Portal looks like it will "suck" you into another dimension.
Very nice Details!!!
I would go for the "plain" version of the Launchpad.

Small Update on my Outdoor Scene:
[lvlshot]http://i.imgur.com/g6K9MHy.jpg[/lvlshot]
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CZghost
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Re: Screenshots

Post by CZghost »

I really like the portal model, so devilish :up: I'd stand for the enlighted launchpad model with extra lights, but it's up to you which one you will choose. Both are outstanding.
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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Hipshot
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Re: Screenshots

Post by Hipshot »

That portal looks really cool!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
phantazm11
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Re: Screenshots

Post by phantazm11 »

Really cool stuff guys!

A little low poly lamp I created in the last couple of days. 88 Polygons total:

Image
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CZghost
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Re: Screenshots

Post by CZghost »

↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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Hipshot
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Re: Screenshots

Post by Hipshot »

I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
phantazm11
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Re: Screenshots

Post by phantazm11 »

Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!
CZghost wrote:↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)
Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.
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Hipshot
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Re: Screenshots

Post by Hipshot »

phantazm11 wrote:
Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...

I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!
CZghost wrote:↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)
Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.
Oh, this is some old shit now, date of creation, mars 2009 =) I'm pretty sure I've posted this thing in this very thread around that date...

Image

Fun thing, exactly the same count as you, 88 polys/192 triangles!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
phantazm11
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Re: Screenshots

Post by phantazm11 »

Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.

That would have looked great in your level :)
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Hipshot
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Re: Screenshots

Post by Hipshot »

phantazm11 wrote:Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.

That would have looked great in your level :)
When I opened mine and saw that it was 88 polys, I took a look at yours again and was trying to figure out where you put the triangles, seeing how mine SEEMED to have more mesh detail, I figured you had some kind of inside to it!

Ah, if I were to use it today I would remake the actual glass texture, it was made in haste and does not look very good, I would probably try and match texture of the support more with the lamp too (also, the back plate there is too large I think), since I never used it I never did those things.

Uh, wish the day had more hours to it!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Theftbot
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Re: Screenshots

Post by Theftbot »

Is it available to d/l
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Hipshot
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Re: Screenshots

Post by Hipshot »

I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AndyW
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Re: Screenshots

Post by AndyW »

Hipshot wrote:I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up.
I think its a good Idea to release it! Im starting to do some Mapobjects with radiant atm.
We should do a new "MAP-OBJECTS 4 DL" thread!
Die Vitamine sind in der Dose gefangen!!!
AndyW
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Re: Screenshots

Post by AndyW »

Today was "small-hallway"-Time :)

[lvlshot]http://i.imgur.com/K1IueN5.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
AEon
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Re: Screenshots

Post by AEon »

Looks rather nice... those metal brackets "stabilizing" the corners are unusual... not sure they make sense, but look interesting. In any case a good application of Sock's Industrial texture set.
Martinus
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Re: Screenshots

Post by Martinus »

You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
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Re: Screenshots

Post by AndyW »

Martinus wrote:You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have.
No space for crates in that room... :clownboat:

EDIT:
Maybe i will put out a test-version of this one... Anyone knows that wishful "maybe one week to go" thinking?? :olo: :cry:
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cityy
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Re: Screenshots

Post by cityy »

:ninja: I'm still alive lurking every day watching Andy post better and better shots week by week. I just started working on my bachelor thesis about temporary urban living in regards to refugees, commuters, tourists.. which is why mapping is still far down on my list of awesome things to spend my day with.
Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap. Presently I'm doing an ArchiCAD course in combination with a short Photoshop visualization segment. ArchiCAD is BIM (Building Information Modeling) software with an integration of cinema4D's rendering engine. Unfortunately there is no good implementation of texture mapping in it right now (at least none that I am aware of) so I do most of my *texturing* work in Photoshop. Here is what I prepared to do with the fellow students during the course: A little outdoor render of Tadao Ando's Church of the light

[lvlshot]http://files.ferdinandlist.de/churchofthelight.jpg[/lvlshot]

Over & Out

Edit: fixed the link :toothy:
www.ferdinandlist.de/leveldesign
obsidian
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Re: Screenshots

Post by obsidian »

cityy wrote:I do most of my rendering work in Photoshop.
What now? How does that work?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
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Re: Screenshots

Post by cityy »

obsidian wrote:
cityy wrote:I do most of my rendering work in Photoshop.
What now? How does that work?
Don't be picky; I might have been drinking! Meant to say texturing of course.
www.ferdinandlist.de/leveldesign
Gustavo6046
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Re: Screenshots

Post by Gustavo6046 »

Heya check dis album out!
http://imgur.com/a/ZUmaO
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AndyW
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Re: Screenshots

Post by AndyW »

cityy wrote: Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap.
Sounds nice! Any chance to get into that?
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AndyW
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Re: Screenshots

Post by AndyW »

Close to the finish-line :)
Test coming next week.

[lvlshot]http://i.imgur.com/cIHIj9o.jpg[/lvlshot]

@SiliconeMilk:
Nice stuff (maybe try some type of wood-frame [support] for the modular look like this: [spoiler]http://imgur.com/ZLkMoO2[/spoiler]) , its always interesting to look at shots from SDKs if never took my hands on. But sometimes im scared too :D
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AndyW
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Re: Screenshots

Post by AndyW »

This thread needs some spam! :)

[lvlshot]http://i.imgur.com/CL5oK4r.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/SkihZII.jpg[/lvlshot]

Im looking for a test release within the next 2 weeks.
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obsidian
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Re: Screenshots

Post by obsidian »

Looks pretty cool. Jump pad needs some kind of structure holding it up. Looks like a slab, wouldn't support itself.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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