
That Portal looks like it will "suck" you into another dimension.
Very nice Details!!!
I would go for the "plain" version of the Launchpad.
Small Update on my Outdoor Scene:
[lvlshot]http://i.imgur.com/g6K9MHy.jpg[/lvlshot]
Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...
I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.CZghost wrote:↑ Top! Looks amazingWill you release it for download? It would be cool in map
Oh, this is some old shit now, date of creation, mars 2009 =) I'm pretty sure I've posted this thing in this very thread around that date...phantazm11 wrote:Yeah, I thought about the obstructing factor and decided to place them high up. I would've liked to have seen your model...I love hanging lamps!Hipshot wrote:I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial...
I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D
Thanks CZghost. Yeah, I probably will release it sometime. I am making some models for a map and I will probably release them in a small pack one day.CZghost wrote:↑ Top! Looks amazing :up: Will you release it for download? It would be cool in map :)
When I opened mine and saw that it was 88 polys, I took a look at yours again and was trying to figure out where you put the triangles, seeing how mine SEEMED to have more mesh detail, I figured you had some kind of inside to it!phantazm11 wrote:Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.
That would have looked great in your level :)
I think its a good Idea to release it! Im starting to do some Mapobjects with radiant atm.Hipshot wrote:I was going to do a model pack ages ago, I don't wanna release it with that bad glass shader though, but I guess it doesn't matter... if anyone wants this now, I can just pack it up.
No space for crates in that room...Martinus wrote:You can't get out from those ordinary things like pipes and grates. You need loose tile and crates and you'll have all the ordinary things what all these kind of maps have.
What now? How does that work?cityy wrote:I do most of my rendering work in Photoshop.
Don't be picky; I might have been drinking! Meant to say texturing of course.obsidian wrote:What now? How does that work?cityy wrote:I do most of my rendering work in Photoshop.
Sounds nice! Any chance to get into that?cityy wrote: Sometimes, I give CAD courses to younger students because software is not really a thing that's taught at my university (except rhino3d+maxwell) and our student association is trying to fill that gap.