o'dium wrote:A) the texturing is really poor. Scale it up to reduce repeating.
B) I dont think you can use Quake 1 RT textures in a map with permission from each author.
C) Its looking a tad boxy...? No real detial, you know, not edges, no good sense of where a surface will end, it just "ends".
A) you mean dm6 only or dm4 too ? I know of that on dm6 and will change that. I just finished all the proper mapstages for the textures and now the tiling is more obvious then before.
B) I used the textures as a base, all diffusemaps have been flattened, normalmaps were mostly modelled in zbrush, speculars and heightmaps were made from scratch. I am trying to get some answers from the RT guys if they want my work but so far no answers. But I know the qwr mod had permission to use them, so its looking good. If i dont get permission I will make new diffuse textures, so its no big deal.
C) I dont know if I should add more detail then in the original or not. I wanted to wait for some feedback, perhaps i will add some trims raven-style (with patches) and the torches are missing too.