@ dichtfuxx: thx!
@ voodoochopstiks: i tried a "light -dirty" fake ambient occlusion lightmap render and the seam between the two materials were totaly dark. The screenshot above is an out of the box radiant compile. I think i´ll use the -dirty key in final compile and add some interesting diverting details like wires or controlpanels. Everything is in an VERY early state and any opinion is welcome.
AND: Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. :icon25:
@ foo: You´re right. The terrain mesh will at least be an dotproduct2 shader with rock/grass texture. Maybe additional materials via alphamod brushes. Maybe i get this hot stuff to work. Some textures a simply just placeholders for now.
@bork[e]: thx!
It is nice to map in an 3D app! I´m getting away from simple axial block thinking. I suggest everyone getting in touch with mesh modelling in respect of bsp management.
Btw: i´m the first using my texture pack




