Are you saying the floor tiles and walls are too shinyEraser wrote:Everything looks a bit shiny though

Also sock, those textures give q3 a totally new breath of life

Are you saying the floor tiles and walls are too shinyEraser wrote:Everything looks a bit shiny though
Well, in this shot the floor tiles look too shiny and the right mirror looks not like a mirror but like someone poured molten tin in there and had it dry up.o'dium wrote:Are you saying the floor tiles and walls are too shinyEraser wrote:Everything looks a bit shiny thoughbut yeah I do need to play eight the spec power/scale levels in some cases. Anything that stands out really badly?
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[i]new pics from last nights final compile...
new "steps" in the center.. incomplete/jail "lock up" zone in conceptualization
still working on the hinting around the center... 43fps at high tri draw spot.[/i]
He's attempting to evade ignoring. I believe he feels his thread is being ignored, and therefore he's spamming more stuff about it in here. I believe he still hasn't learned to accept the fact that sometimes people just aren't interested or don't feel like posting a reply.fKd wrote:this map has its own thread, why are you spamming the screenshot thread as well?