[Final] Quadwell
Posted: Sun Jul 16, 2017 3:55 pm
EDIT: The map is now final, you can download it for classic Quake 3 and Quake Live on my website.
It has been around 6 years since I've posted a map here. I finally wanted to create a really nice looking one with the skills I've gathered since then, so here it is. It will most likely be my last Quake 3 Map, because I want to focus more on UE4/UT4 now.
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-13-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-10-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-17.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-16.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-11.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-12.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-14-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-03.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-15-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-05-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-06.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-18.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-04.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-08.jpg[/lvlshot]
In the spoiler below are the screenshots from Beta3, the last iteration before the final release.
[spoiler][lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-04-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-01-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-09-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-03-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-05-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-07-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-02-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-06-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-10-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-08-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/teleporter-1024x576.jpg[/lvlshot][/spoiler]
About the map
My goal was to create a small Tourney/FFA/TDM map for 2-4 players. 3 player FFA was the most fun for me when testing it.
The level spirals counter-clockwise from bottom to top around one hall with a pillar in the middle. In the past I've had problems with too many large and open areas, that's why I've condensed the level this time and tried to get creative with jumping around the map. I'm not a pro player, so it's not too complicated to perform any of the jumps, but I felt they helped a lot to get a nice flow.
ToDos / Bugs / Known problems
If you are interested in how the map developed from the start, take a look here. The automatic translation is a little wonky, but there are a some pictures from the early stages when the level was meant to become a cyberpunk styled back alley. If some of the attached screenshot do not show up there, try reloading the page.
Download
You can download the map on my website.
It has been around 6 years since I've posted a map here. I finally wanted to create a really nice looking one with the skills I've gathered since then, so here it is. It will most likely be my last Quake 3 Map, because I want to focus more on UE4/UT4 now.
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-13-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-10-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-17.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-16.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-11.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-12.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-14-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-03.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-15-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-05-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-06.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-18.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-04.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2022/01/Victor-Karp-Quake-3-Quadwell-Final-08.jpg[/lvlshot]
In the spoiler below are the screenshots from Beta3, the last iteration before the final release.
[spoiler][lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-04-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-01-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-09-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-03-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-05-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-07-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-02-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-06-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-10-1024x576.jpg[/lvlshot] [lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/Victor-Karp-Quake-3-Quadwell-08-1024x576.jpg[/lvlshot]
[lvlshot]https://victorkarp.com/wp-content/uploads/2021/12/teleporter-1024x576.jpg[/lvlshot][/spoiler]
About the map
My goal was to create a small Tourney/FFA/TDM map for 2-4 players. 3 player FFA was the most fun for me when testing it.
The level spirals counter-clockwise from bottom to top around one hall with a pillar in the middle. In the past I've had problems with too many large and open areas, that's why I've condensed the level this time and tried to get creative with jumping around the map. I'm not a pro player, so it's not too complicated to perform any of the jumps, but I felt they helped a lot to get a nice flow.
ToDos / Bugs / Known problems
- Gameplay feedback from you guys would be great. I'm quite content with the way the items are placed and how the map is connected, but there is most likely something that can be done better
- The performance is a problem. Q3 doesn't handle the tri count and many alpha surfaces well and I've not yet VIS optimized the level
- The jump pad vents don't have sound
- The tree trunk and branches have sharp lighting edges. This happens with lightmapped meshes and so far I couldn't find a solution for it
If you are interested in how the map developed from the start, take a look here. The automatic translation is a little wonky, but there are a some pictures from the early stages when the level was meant to become a cyberpunk styled back alley. If some of the attached screenshot do not show up there, try reloading the page.
Download
You can download the map on my website.