Screenshots
Re: Screenshots
Explain that to me. You can use UDK to make a level without using an actual game?! But where do the materials and props come from?
www.ferdinandlist.de/leveldesign
Re: Screenshots
...google->udk->hiperlink (4 seconds of work) 
UDK is free UE3 engine distribution, and comes with basic pack of assets, like materials and some static meshes.

UDK is free UE3 engine distribution, and comes with basic pack of assets, like materials and some static meshes.
[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
I googled it and found:
http://www.udk.com/UDK is Unreal Engine 3 – a complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the PC and iOS. The best tools in the industry are in your hands.
www.ferdinandlist.de/leveldesign
Re: Screenshots
Germans lost both wars because they failed at the google. Immajustsayin. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Was just stating the reason for my confusion. No need to hate Obsidian. 

www.ferdinandlist.de/leveldesign
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Re: Screenshots
The terrain looks incredible.
UE3... FOR FREE!!!?? :O
I gotta get me that! I hope the level design isn't the same hollow design nonsense like in earlier Unreals.
UE3... FOR FREE!!!?? :O
I gotta get me that! I hope the level design isn't the same hollow design nonsense like in earlier Unreals.
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- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
iirc UE3 is capable of using .bsps, (additive geometry) as opposed to normal, subtractive geometry.themuffinman wrote:The terrain looks incredible.
UE3... FOR FREE!!!?? :O
I gotta get me that! I hope the level design isn't the same hollow design nonsense like in earlier Unreals.
BTW ShadoW, my jaw almost hit the ground when I saw that. I`m taking away your coffee now, no more Starbucks for you!
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
details!
[lvlshot]http://img191.imageshack.us/img191/3143/shot0016p.jpg[/lvlshot]
u cant get to this are, so i didnt go crazy with it
[lvlshot]http://img191.imageshack.us/img191/3143/shot0016p.jpg[/lvlshot]
u cant get to this are, so i didnt go crazy with it
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
oh yeah?obsidian wrote:Germans lost both wars because they failed at the google. Immajustsayin.
Re: Screenshots
nice, but those bevelled edges do bad things to player collision detection^Ghost wrote:slowly gettin stuff done.
[lvlshot]http://img14.imageshack.us/img14/8233/shot0054p.jpg[/lvlshot]
Re: Screenshots
its a defrag map
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
I always hated how UE3 displays light... you can argue that "you can do whatever you want, since it's so powerful" - but more or less no one does. It's very easy to spot something rendered in UE3.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
true
that looks like something small seen close up rather than large seen far away, just because of the lighting
that looks like something small seen close up rather than large seen far away, just because of the lighting
Re: Screenshots
I've released this map which you can find here http://q3a.ath.cx/map/ghost-sewers/ again its a defrag map. for those that don't know what defrag is you can watch this video^Ghost wrote:slowly gettin stuff done.
[lvlshot]http://img14.imageshack.us/img14/8233/shot0054p.jpg[/lvlshot]
http://www.youtube.com/watch?v=DAjXCWHVJh8
how the hell do you embed youtube videos here
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
@HipShot: I always wondered what it is that gives everything UT that ugly UT look & feel. Maybe you're right and it's the lighting. It's definitely about a feeling of scales and proportions. To me the whole game always looks like their character models in those battle suits if you know what I mean. Something's weird and wrong with it.
Nothing against your work, Shadow. I like that bridge.
The rocks and scenery reminds me of a mining planet similar to the one in Red Fraction Guerilla. 
Nothing against your work, Shadow. I like that bridge.


[url=http://maps.rcmd.org]my FPS maps[/url]
Re: Screenshots
I would like so much to know how to use UnrealEd 

Re: Screenshots
Wow, that looks great!
@Peenyuh: Maybe, but I guess at least many of the mappers here do what I do when I start a map for the 1st time: run it without bots and just walk through it like a tourist. Without picmip and at full details, ofc. And one can even tell the difference in screen shots where moving too fast ain't an issue. Quake and Unreal have different styles and they always had them, that's for sure. Given a screenshot of any Unreal or Quake game most people here can tell from which game it is within a split second I guess.
I think you are correct when you're saying that Unreal is more of a fun (in the sense of casual) game. I actually used to play it with some friends when we were drunk from time to time. That vehicle + capture point mode of UT2003 is great fun! For playing 1vs1 the movement always felt to dull for me.
@Peenyuh: Maybe, but I guess at least many of the mappers here do what I do when I start a map for the 1st time: run it without bots and just walk through it like a tourist. Without picmip and at full details, ofc. And one can even tell the difference in screen shots where moving too fast ain't an issue. Quake and Unreal have different styles and they always had them, that's for sure. Given a screenshot of any Unreal or Quake game most people here can tell from which game it is within a split second I guess.
I think you are correct when you're saying that Unreal is more of a fun (in the sense of casual) game. I actually used to play it with some friends when we were drunk from time to time. That vehicle + capture point mode of UT2003 is great fun! For playing 1vs1 the movement always felt to dull for me.
[url=http://maps.rcmd.org]my FPS maps[/url]
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Re: Screenshots
I was bored, so I opened up Q4Radiant and started a little scene. WIP.
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Q4_scifi.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Q4_scifi.jpg[/lvlshot]
Last edited by phantazm11 on Sun Mar 06, 2011 5:16 pm, edited 1 time in total.
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- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
Cool scene phant. Looks like a lost level from the Q4 single player mission.
Black Cathedral still remains a fun map even after many sessions of playing on it. It is a very popular map with the InstaFreeze community, we /callvote it all the time if the teams are huge. Just wish that I could also try it out in regular FT or any non-CA gametype, but barely anyone plays it. Also, why no team deathmatch support? With the room-corridor-room layout it has it might work okay. Also id software should`ve gave you proper credit for making the map.

Black Cathedral still remains a fun map even after many sessions of playing on it. It is a very popular map with the InstaFreeze community, we /callvote it all the time if the teams are huge. Just wish that I could also try it out in regular FT or any non-CA gametype, but barely anyone plays it. Also, why no team deathmatch support? With the room-corridor-room layout it has it might work okay. Also id software should`ve gave you proper credit for making the map.

[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
I think you are all a bunch of toss pots who need to get making me some OverDose levels already to be fair... 
Also, new shizzle:
http://www.moddb.com/games/overdose/new ... nt-update5

Also, new shizzle:
http://www.moddb.com/games/overdose/new ... nt-update5
Re: Screenshots
@ Odium, don't you think the player's a bit to small, or the props to large? Something there feels a bit odd... try and scale the player a bit?
And about all that other with Bonnebez, I actually think you can talk a bit, without being able to walk yourself. Somehow, it seems that you can like or dislike something without being able to create it yourself.
Maybe we restrict the LEM part if we can't have it that way. Ok, you don't have to do it in a rude or offensive manner...
And about all that other with Bonnebez, I actually think you can talk a bit, without being able to walk yourself. Somehow, it seems that you can like or dislike something without being able to create it yourself.
Maybe we restrict the LEM part if we can't have it that way. Ok, you don't have to do it in a rude or offensive manner...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe